QLOOP by PapyKent

Welcome to QLoop !
Stuck in this little world, you have to pick your actions wisely and loop through it until you die!

Here is a little tutorial for each actions. You can go through it, or just discover by yourself!
This action allow you to move on an other case. You can move only if there is a case in the direction you choose.
This action will place a shield on the case beside you, in the direction you choose. The shield is usefull to defend urself: it can makes enemies go the other way around, or destruct rocks. Score is increased if the placed shield is consumed.
Basic action, it will hit in the direction you choose. Usefull to kill every enemy you can. You earn score points if you kill something.
Tricky but really rewarding skill. It will swap your position with the first enemy encountered in the line. If there is no enemy, then you'll go to the end of the line. Score is increased if you swap with an entity on the map.
To use your actions, you juste have to press the arrow keys in the direction you want to use the action !
Have fun, and score as hard as you can !
Music : https://freesound.org/people/joshuaempyre/sounds/251461/
Update 06/10/2020 11:00AM. Fix majors bugs: - (some entities did not have the same place on the grid, visually and logically, which causes some hit to didn't work and sometimes, an unwanted death). - Archers do not shoot outside the map anymore. Game is more likely playable and more bugfree :)
| Youtube | https://noytroo.itch.io/qloop |
| Youtube | https://noytroo.itch.io/qloop |
| Original URL | https://ldjam.com/events/ludum-dare/47/qloop |
Ratings
| Overall | 1079th | 3.316⭐ | 21🧑⚖️ |
| Fun | 979th | 3.194⭐ | 20🧑⚖️ |
| Innovation | 239th | 3.868⭐ | 21🧑⚖️ |
| Theme | 545th | 3.842⭐ | 21🧑⚖️ |
| Graphics | 1241th | 3.026⭐ | 21🧑⚖️ |
| Audio | 895th | 2.947⭐ | 21🧑⚖️ |
| Humor | 803th | 2.7⭐ | 17🧑⚖️ |
| Mood | 1122th | 3.083⭐ | 20🧑⚖️ |
| Given | 17🗳️ | 12🗨️ |
We hesitate indeed to go for a turn based game, because as Polite Stories say, it would be allow us to have more time to think of what to do.
But time was a real constraint, so for the jam, we opted for a semi-real time game :smile:
Nice idea for the tutorial & the way to see where things appear in advance !
Side note: If you didn't make the music during the Jam, I think you are supposed to remove the music rating option from the game.