What's up? by Tuatarian
A game where the entire level is stuck in an infinite rotating loop




| Youtube | https://tuatarian.itch.io/whats-up |
| Youtube | https://tuatarian.itch.io/whats-up |
| Youtube | https://github.com/Tuatarian/LD47---Whats-up |
| Original URL | https://ldjam.com/events/ludum-dare/47/whats-up |
Ratings
| Overall | 1129th | 3.275⭐ | 22🧑⚖️ |
| Fun | 1316th | 2.85⭐ | 22🧑⚖️ |
| Innovation | 353th | 3.737⭐ | 21🧑⚖️ |
| Theme | 530th | 3.85⭐ | 22🧑⚖️ |
| Graphics | 1241th | 3.026⭐ | 21🧑⚖️ |
| Audio | 603th | 3.4⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 24🗨️ |
E: Links are the same
this is a hidden gem. It's mad good HAHA. I have so much good things to say about this but let's stick with the important ones. First the positives:
1) This game works absolutely well as a rage-game. The kind of games where it is infuriatingly hard. Think meatboy, celeste where there is a naturally higher level of difficulty. The speed is initially quite fast but I got used to it and quite enjoyed it a lot. I did not finish the game but for the time I play, it was good!
2) Simple aesthetics, simple song. I think the BGM could be something different but otherwise, it is amazingly good as is.
3) Simple game mechanic. Just get to the end. A concept that is well visited in mobile games but you really brought it to its extreme on PC form, and in such destructive fashion (in a good way - it's a rage game in my eyes).
Some nitpicks where I see:
1) I think the collisions are not working as intended. Sometimes, I die when I didn't even touch the walls. I think the collisions just need more fine-tuning, and that can be important in games like these.
2) Towards where I stopped, the difficulty of the level becomes less of traversing pass the middle section but instead, getting to the white square at the end. I think you could make do with diversifying your difficulty some more.
Otherwise, this is actually quite a hidden gem (I said that twice now). I play a lot of action games and I absolute loved this!
This certainly wasn't meant to be a rage game haha, but I never seem to be able to manage anything else in jams
The pros to me:
The music. A great relaxing tune. I *think* it might have been a relatively short loop, but there was sufficient variety in textures that it just kept flowing.
The concept. I Like how you used the theme here, and it's an elegant simple idea. Excellent for a jam.
Just not excellent for *me.* :laughing:
This game is IMPOSSIBLE. I might have brute-forced my way through another level if only there was a way to tell how far along I was. Something as simple as the wall colors moving up the rainbow to red would have done the trick.
I took me a while to realize that I don't have to hold down the mouse button while I'm playing, only clicking to start. As a result, I died often still holding down the button, and was for a second or so my character would respawn/rush to my pointer/die/play the death sound every few frames. The noise spam is pretty aggressive, I'd recommend making sure it's a different click event for every life!
The concept is ok, the music was nice, but the game is too complex, too fast.
At first, I didn't even know what to do, if I clicked it seemed the game was glitching.
I really don't know how can you play this, it has also given me nausea, something I've almost never experienced in a game (and I play VR too).
I've two major suggestions:
1. the first levels should be way easier to let me understand what I'm supposed to do
2. the level should start to rotate slower so at least I've 1 second to setup myself. It starts so fast I don't even know how to move or position
I think that with some improvement it could be fun, but as now it is too hard and unfair.
I don't want to sound harsh, you manage to transform your idea into a game in 72 hours and that alone is great. It just could be more playable for us mortal.
@catomag I lost my fingers in a car accident 13 years ago. Thanks for the compliment about the music! Was fairly proud of that one
Is there a Key to get back to the Menu or did I not get it? the only way to close the game was to Alt-F4.
Found out you can cheat the first levels when you have more than one monitor and point the curser far enough to the right, you immediately finish the level^^
But still a nice game and a gread idea!
@thulium-games Thanks! Appreciate that
@triceratopsjjj Thanks man!