Run For It by goost
So, it did _not_ went as planned. My PC was a bitch, I thought I could understand Rx on the go and did not get enough shit down.
Anyways, a finished game is a finished game, here is my second entry, made in some hours through three days. Developed without Rx.
(R) is restart, by the way.
Sources for Sound and Graphics:
http://opengameart.org/content/side-scroller-sprite-base-animation
http://opengameart.org/content/high-res-fire-ball
http://opengameart.org/content/explosion-animated
"Some of the sounds in this project were created by ViRiX Dreamcore
(David Mckee) www.soundcloud.com/virix"
http://opengameart.org/content/arcade-fast-flow-sound
http://opengameart.org/content/sad-piano-0
Anyways, a finished game is a finished game, here is my second entry, made in some hours through three days. Developed without Rx.
(R) is restart, by the way.
Sources for Sound and Graphics:
http://opengameart.org/content/side-scroller-sprite-base-animation
http://opengameart.org/content/high-res-fire-ball
http://opengameart.org/content/explosion-animated
"Some of the sounds in this project were created by ViRiX Dreamcore
(David Mckee) www.soundcloud.com/virix"
http://opengameart.org/content/arcade-fast-flow-sound
http://opengameart.org/content/sad-piano-0
Feedback
Drury
15. Dec 2015 · 03:17 UTC
Super catchy music, the floaty controls though. Subjectively I prefer faster pace.
Mr_Fudd
15. Dec 2015 · 03:21 UTC
One frustrating thing was that the blocks that you had to jump over were the same color as the ground. I assumed you could land on them and be fine.
mnill
15. Dec 2015 · 03:22 UTC
hardcore and not realy good generation =(
Gyfis
18. Dec 2015 · 22:54 UTC
Pretty simple controls, but very hard to play - I didn't like the fact that you could not land on the blocks with same color as the ground, that was confusing. What I DID like, though, was the detail with which you took care of the effects!