Never Gear Up by Moandor
Never Gear Up
Never Gear Up is a fighting robot management game made for Ludun Dare 46.

Game Mechanics
Keep your robot alive !
Goal
You need to win fights against other robot and gather their bounty.
Key Features
- Each part of your robot is destructible, same for your enemies
- You start with overpowered gear, but you'll have to replace your body parts sooner or later, and the quality can vary from elite mechs parts to trash or spatula.
- Before each fight, you can choose between 4 randomly generated enemies, some will be stronger but they will usualy also have a higher bounty.
- You start with 5 consumables that can boost your stats for one fight



Team
- Corto Dufour - Pixel Artist & Programmer (Twitter: https://twitter.com/Moandore)
- Bastien Ruivo - Programmer (Twitter: https://twitter.com/DuskelPanda)
- Sylvain Thiry - Designer & Pixel Artist
- Benjamin Baldassini - Composer (Bandcamp: https://benjaminbaldassini.bandcamp.com/)
A big thank to a friend of our composer (we don't know his name unfortunately) for helping us with the musics ! :)
| Youtube | https://pecking-crow-studio.itch.io/never-gear-up |
| Youtube | https://github.com/SteakBarbare/Never-Gear-Up |
| Original URL | https://ldjam.com/events/ludum-dare/46/never-gear-up |
Ratings
| Overall | 544th | 3.786⭐ | 30🧑⚖️ |
| Fun | 552th | 3.661⭐ | 30🧑⚖️ |
| Innovation | 774th | 3.5⭐ | 30🧑⚖️ |
| Theme | 1548th | 3.5⭐ | 30🧑⚖️ |
| Graphics | 543th | 4.086⭐ | 31🧑⚖️ |
| Audio | 298th | 3.852⭐ | 29🧑⚖️ |
| Humor | 542th | 3.462⭐ | 28🧑⚖️ |
| Mood | 743th | 3.654⭐ | 28🧑⚖️ |
| Given | 35🗳️ | 28🗨️ |
Graphics are nice, music fit perfectly, and gameplay is fun. Very good job !
same thing for finding all the bugs with the bought part ^^
with simple graphics and music...
u are great art work style
it remind me for the gladiator of dani
its tooo better if u make it on online multiplayer
so that everyone can play it
Overall, a really cool game, and I would recommend finishing it pos-ld!
I understand what you say, in our mind, the interaction and the combat system came with the robot diversity, if we work on it later, maybe we will rework the consummable system and add real weapons (not just armor variety) and why not some skills that you can choose
Anyway, thanks for your feedbacks !
The balance is kinda weak, though that's understandable given the short amount of time. Speed felt like an overpowered stat - I invested in good legs early and was able to beat most enemies before they got the chance to even get a hit in. It didn't feel like enemies scaled much if at all over time, so before too long you get to the point where you're unstoppable and can just pick the highest bounty enemies in order to grind for even better gear.
There were some parts I was confused about - the starting equipment looks the same as the highest tier equipment, and you say in the description you start with "overpowered gear," but it definitely seems like even the lowest tier of buyable gear is a significant upgrade over the starting stuff. Also, I got the impression your robot was supposed to be nameable, but I couldn't find a way to do it.
Despite iffy balance it was still fun to play. I think this has a lot of potential. Good work.