Pacxit by randomLockNess
Find the exit with your ears. Each ghost give you a clue to find it.
It's a kind of Pacman, because i think all arcade games are loops.
Each ghost impact the sound differently, but the distance with the exit impact all of them :
Red modify pitch.
Pink is some trigonometric formulae.
Green add perlin noise.
Blue is build-in distortion unity filter.
The distance between you and the exit modify the volume, if you take a pill all ghosts will stop and so their effects, leave you to can hear the music as it is with the modified volume.
So in brief, if all the ghosts are on the exit with you, you'll hear the music at full volume.
But that's never gonna happen ;).
Oh btw you lose a point each time you change direction.
Map is customizable, go into StreamingAssets and modify "map.txt" file :
0 = terrain
1 = wall
2 = empty
3 = ghosts(no more than four)
4 = start player
5 = pick up
https://youtu.be/Vhzs2z0PKkQ
Ratings
| Overall | 1199th | 3.214⭐ | 23🧑⚖️ |
| Fun | 1214th | 2.975⭐ | 22🧑⚖️ |
| Innovation | 554th | 3.55⭐ | 22🧑⚖️ |
| Theme | 1408th | 2.881⭐ | 23🧑⚖️ |
| Graphics | 1459th | 2.447⭐ | 21🧑⚖️ |
| Mood | 1313th | 2.844⭐ | 18🧑⚖️ |
| Given | 17🗳️ | 10🗨️ |
Using music variations in that way is very clever, you are kind of triangulating the exit position depending on the volume of the music.
The pitch and distortion effects are very useful to find the exit but i had more trouble identifying the two others.
Very original entry, i liked it a lot !
A recommendation is to show a message when the player enters a new level instead of just start the level.