We used to be Neighbours by axoona
We used to be neighbours
A game about growing walls
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Red and Blue have been neighbours for ages.
But Red territory is so small and they are so many, they pass into Blue territory.
Blue need Red because they generate money, but they are also afraid of them.
You play as the leader of the Blue people.
Are you going to follow these fears to earn power...
Or are you going to try something different?
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Build your wall as big as you can, enroll soldiers, shoot at Red..
But the real objective of the game as you have probably guessed is to find an alternative solution...
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Instructions are in game. Click Instructions in the main menu.
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EDIT : If you wish some spoilers on the alternative ending, check out the game news on GameJolt
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Tools used:
Game developped in FlashDevelop in ActionScript
Graphics with Sketchbook and Gimp
Animation with Spriter
Sound with LMMS, Audicity and sfxr
The nastiest memory leaks were unfortunately corrected a few hours after the compo submission deadline when I had some sleep (1.0.5)
-------------------------
version 1.0.6 adds trophies and high scores to the game (on GameJolt)
you can download the original 1.0.5 version from Drive.
If you miss alternative ending please check out the soudtrack!
EDIT : Arrg.. there was a horible bug in 1.0.6 in kongregate version which I uploaded post compo related to kong statistics which no longer work.. it should be all right now
EDIT : version 1.0.7 added description of the game mechanics in the instructions screen
version 1.0.8 adds medals on newgrounds
A game about growing walls
-------------------------
Red and Blue have been neighbours for ages.
But Red territory is so small and they are so many, they pass into Blue territory.
Blue need Red because they generate money, but they are also afraid of them.
You play as the leader of the Blue people.
Are you going to follow these fears to earn power...
Or are you going to try something different?
-------------------------
Build your wall as big as you can, enroll soldiers, shoot at Red..
But the real objective of the game as you have probably guessed is to find an alternative solution...
-------------------------
Instructions are in game. Click Instructions in the main menu.
-------------------------
EDIT : If you wish some spoilers on the alternative ending, check out the game news on GameJolt
-------------------------
Tools used:
Game developped in FlashDevelop in ActionScript
Graphics with Sketchbook and Gimp
Animation with Spriter
Sound with LMMS, Audicity and sfxr
The nastiest memory leaks were unfortunately corrected a few hours after the compo submission deadline when I had some sleep (1.0.5)
-------------------------
version 1.0.6 adds trophies and high scores to the game (on GameJolt)
you can download the original 1.0.5 version from Drive.
If you miss alternative ending please check out the soudtrack!
EDIT : Arrg.. there was a horible bug in 1.0.6 in kongregate version which I uploaded post compo related to kong statistics which no longer work.. it should be all right now
EDIT : version 1.0.7 added description of the game mechanics in the instructions screen
version 1.0.8 adds medals on newgrounds
Ratings
| Coolness | 71% | 3 |
| Overall | 2.89 | 767 |
| Audio | 2.68 | 454 |
| Fun | 2.46 | 864 |
| Graphics | 2.46 | 786 |
| Humor | 2.89 | 246 |
| Innovation | 3.00 | 571 |
| Mood | 3.09 | 384 |
| Theme | 3.06 | 857 |
I feel that, although the way of conveying hte message was original and fun in some ways, in some ways it's a bit too blunt. I think that this could be improved just by giving the player some more time to realize what the game means before jumping to the game over screen.
Besides that, nice game!
I did not really understand why my people were getting unhappy, even if I got rid of all the reds, if they are afraid of them.
I have put a spoiler and hint on gamejolt news page
as for the points adn hapiness mechanics:
- you lose points when the red cross your teritory
- and you lose hapiness for two reasons :
if there is not enough money per citizen and when killing the Red (even though the Bleu are afraid of the Bleu, they are also afraid of the killings happening just next door or in their country..)
continuing on game mechanics:
- you win points while building up your power: building the walls, killing the Red and enrolling the soldiers
- and the hapiness grows steadily when you have at least 5 coins per citizen (military and non military)
- the soldiers do not generate any value so they do not generate coins. only the non military do.
I hope you find this comment useful!
I wish world was so simple.
I think the game may need some additional balancing for all players to really understand the meaning of the game. In one run, I choose to recruit about 5-6 soldiers and to shoot manually all the red that were going in. The happiness decreased a little, but then got back to 100 quickly as the money rolled in. But after a few minutes, the game over screen appeared telling me I didn't use the best solution, while my current in game score could let me think that this was indeed the *right* choice.
But anyway, congrats on putting a game both fun to play and thought-provoking!
Keep up the good work!
- Kardfogú