Down the Bullet Hole by Justin Klinchuch
A simple, endless, twinstick shooter. Designed to be played with 2 analog sticks, but also works with keyboard controls.
My first Ludum Dare, and my first time making the art and sound for a game!
Update 10/7: Fixed inverted y axis on keyboard controls in WebGL port.

Ratings
| Overall | 166th | 3.69⭐ | 23🧑⚖️ |
| Fun | 51th | 3.929⭐ | 23🧑⚖️ |
| Innovation | 460th | 2.929⭐ | 23🧑⚖️ |
| Theme | 430th | 3.31⭐ | 23🧑⚖️ |
| Graphics | 504th | 2.833⭐ | 23🧑⚖️ |
| Audio | 377th | 2.85⭐ | 22🧑⚖️ |
| Mood | 354th | 3.063⭐ | 18🧑⚖️ |
| Given | 41🗳️ | 11🗨️ |
This big circle symbolises amount of problems that i'm facing in my adult life.
Sometimes enemies will spawn directly (or very close) to the player.
How about showing the player where the enemy is coming soon?
Or to make newly appeared enemies temporarily harmless?