Snakes On A Continuous Plane by zesterer

[raw]
made by zesterer for LD34 (COMPO)
Snakes On A Continuous Plane is a game that harks back to the days of mobile Snake.Unlike the original, Snakes can now travel in any direction.

The game can be played by up to 6 people at a time. Power-ups give you powers such as the ability to each the tails of your opponents and a speed boost to more easily beat your enemies.

All code is free and open-source under GPL2. The game is written 100% in C++, using only the open-source SFML library for rendering.

Feedback

nucleartide
14. Dec 2015 · 04:41 UTC
Cool game! I like the graphics.

In my first playthrough, I ate a bunch of power-ups and was surprised when my character died upon hitting an opponent's tail. The gameplay tension is pretty fun.

The red, white, and blue menu options were confusing - it took me awhile to realize that the selected option was white.
gene-z
14. Dec 2015 · 17:09 UTC
Good game, fun
modenv
15. Dec 2015 · 19:13 UTC
Only tried it solo, but feels like a very solid version of multi-player snake. Tight controls, different colors of the pick ups(giving each player a goal, but can mess up others round by taking theirs pick ups) and short rounds boosting competition. I also like the tail animation.

Will try playing it again with a friend :)
QuestionableQuality
15. Dec 2015 · 19:19 UTC
Love this, so much fun. Deserves extra credit as well for being a compo entry. Make sure you grab a friend or two before giving it a go.
Roffe
15. Dec 2015 · 22:16 UTC
Very nice with the multiplayer feature! The solo play seems quite hard to loose, but good to have the option. Simple and fun with the power ups. Good job :)
DeathBySnail
16. Dec 2015 · 19:39 UTC
These snakes are *so* cute. Love the way they wiggle around, animation is incredible (also seeing the apple in the gullet!). I also love the name. Feel like it could really shine with some audio.
🎤 zesterer
16. Dec 2015 · 23:11 UTC
I'm tempted to spend a few days smartening everything up, altering the colours and building a proper AI such that it becomes a proper game in it's own right.
MemoryLeek
17. Dec 2015 · 06:54 UTC
This is really nice! Plays like a mix between Snake and Achtung, die Kurve! Really digging this concept, especially for multiplayer.
Also kudos from me for going with C++ and SFML :)

For the Linux build I had to move the binary into a subdirectory manually as it was looking for data in ../data.
BoxedMeatRevolution
19. Dec 2015 · 19:24 UTC
BLUE PELLETS OP!

I had fun playing with a friend :) The snake animation is very satisfying when the snakes get longer.
Adam Gould
19. Dec 2015 · 19:28 UTC
That was really cool. A nice twist on an old classic!
Neonlare
25. Dec 2015 · 12:16 UTC
Surprisingly fun, can't say it's a new concept (it's snake) but the animation and general bounciness of it really makes this stand out, good fun! :)
DDRKirby(ISQ)
31. Dec 2015 · 18:56 UTC
Pretty cool! Would be even better if the travel speed gradually increases to prevent games lasting forever, especially with red powerups essentially resetting snake length.
Acuity
31. Dec 2015 · 18:56 UTC
Definitely fit's the theme. The red buff seems overpowered, and can reset the game back to the start state.
SamH
03. Jan 2016 · 17:50 UTC
Not much eye candy in there, but gameplay is solid, movement is smooth, you stick to the themes… you focused on the important stuff. I could only convince one person to try it with me, so I have no idea how 3+ player mode is, but it sounds like it could be fun. Kudos for having an IA, too, even if it’s easy to trick.

Also thanks for having a Linux build, even though it crashes immediately on my machine :) So thanks for providing the source, too. Note that there is a typo in CMakeLists.txt, the “cmake_modules” should actually be “cmake-modules”.