Some Excavated Wounds by Sand-Gardeners

[raw]
made by Sand-Gardeners for Ludum Dare 45 (JAM)

Devon, England, is a root site of deep cultural trauma; the legacy of colonialism, slavery, and the systematic exploitation of workers and the land. You could say the whole place has been built on top of this exploitation, tunnels wound the landscape, many uncharted, unknown, and harbouring dark secrets.

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In geological time, the Devonian period was the time in which granite was formed by molten rock.

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Granite was mined in Devon and used to construct Dartmoor prison by French and American prisoners of war. The prison has not renewed its funding contract with the government and is pending closure.

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The Stone Tape Theory is a way to explain hauntings: the energy present in moments of trauma is so great that it is absorbed by the surrounding rock... recorded like tape... awaiting playback under certain circumstances...

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What do we use to record trauma and play it back? What memories of enslavement do these objects harbour?

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A labour sim. Content warning for dark themes, and flashing lights.

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Controls:

WASD/Arrow Keys to move

Left click to Scan

Right click to Mine

🎵 SALVE3 - Ia Med

Ratings

Given 10🗳️ 6🗨️

Feedback

Tommyflower
09. Oct 2019 · 09:06 UTC
I got lost in there! Really liked the graphic style and the wobbling movement. Colours are a bit repetitive but the crisp light makes great effects.Music and voice actict is great. Very nice experience.
drtizzle
09. Oct 2019 · 20:07 UTC
Wow that was trippy! I really liked the graphics and the overall atmosphere. Very slick presentation! To bad it was a bit repetitive and slow. Overall good job!
ristoretto
09. Oct 2019 · 20:24 UTC
This game left a very strong expression. The mix between navigating a mini maze, mining, watching a kaleidoscope with narrative and scanning objects worked well. I can relate to bureaucratic rationalizations, although I haven't experienced anything that much in first hand.

I did get a bug with the stature, which prevented the character from moving. I tried to move in while narrative was playing, and then couldn’t move afterwards, I could still look around.

I think it also would fit with a light coming out from the scanner when you scan items. Other then that, very solid entry! Although I couldn't play all of it.
arc1llusion
09. Oct 2019 · 20:25 UTC
Great art style and interesting concept. Ambient effects were great too. Maybe increase the movement speed. Does picking up stuff decrease it over time? That's my only real minor gripe. Otherwise a solid entry!
lucasograssi
10. Oct 2019 · 03:07 UTC
I've loved the art and the theme, it was trippy as hell.
Jupiter_Hadley
11. Oct 2019 · 07:41 UTC
Trippy game! I included it in my Ludum Dare 45 compilation video series, if you’d like to take a look :) https://youtu.be/r6FwX_V0zMo
selkkie
11. Oct 2019 · 12:23 UTC
This was a very interesting experience, I enjoyed it.
At first I was absolutely confused as to what I was supposed to be doing, and that's primarily because the mining aspect had no feedback aside from the knocking noise - I had no idea if I was successfully damaging the object, and since every object took quite a few whacks, I spent a long time wandering around without getting anywhere. Some visual feedback that the object was cracking would have gone a long way in that regard, I think.
The decreased walking speed was especially frustrating, but I suppose that's part of the experience you wanted to communicate.
Trippy graphics and interestingly conveyed story, nice work.
BilalCh213
13. Oct 2019 · 10:03 UTC
Very trippy! Such a cool art style! Nice ambient effects. Was that a kaleidoscope effect? It was weird and cool at the same time. It was a good experience.
velvetlobster
13. Oct 2019 · 19:09 UTC
The texts and story make me thing of the first Dead Space, with all that scifi mining stuff ... it feels trippy and meditative if you feel the art and music, but has a kinda creepy vibe to it ... perhaps because I am reminding of the first dead space now ... maybe just me ... love the entry either way, quite a beautiful work!
aeveis
16. Oct 2019 · 05:51 UTC
very cool visuals! My laptop is on the older side, so running the game was a bit slow, and the mouse was very sensitive, but was able to get to the statue before I got stuck. I would've liked references for the playback recordings, to look it up further. Nice work!
Sam Machell
16. Oct 2019 · 11:01 UTC
@aeveis the references for the text are in the .txt file that came with the download ! (im pretty sure)
aeveis
17. Oct 2019 · 03:41 UTC
@sam-machell got it, thanks!!
Bungalow
18. Oct 2019 · 09:47 UTC
This was super trippy, but not in a bad way. The art and shaders were really nice and moody. Awesome job!