Fire Escape! by ZechW
Solve the puzzle to get the characters to the exit alive!

Mouse Controls:
- Click fire to Extinguish
- Click white floor tiles to start new fire
Characters will run away from the closest fire (moving horizontally, vertically, and diagonally), and not move if there are no fires on the map.
Only one character can occupy each tile.
Fire spreads horizontally and vertically to un-burnt tiles each click.
:fire: Play Compo Version :fire:
:fire: Play Better Version :fire:
(Finished the second version just after the 48 hr time limit ended)
Made using Unity & Krita

Didn't get a chance to add any animations, audio, move indicators, or a bunch of other stuff I wanted to add before the deadline. Play the Better Levels version for slightly more polish.
Changelog: * Fix bug in pathfinding GH * Fix sprite rendering order & Exit timing GH
| Youtube | https://github.com/Zechw/Fire-Escape |
| Youtube | http://iamzech.com/FireEscape |
| Youtube | http://iamzech.com/FireEscapeLevelPack |
| Original URL | https://ldjam.com/events/ludum-dare/46/fire-escape |
Ratings
| Overall | 618th | 3.342⭐ | 21🧑⚖️ |
| Fun | 379th | 3.474⭐ | 21🧑⚖️ |
| Innovation | 223th | 3.684⭐ | 21🧑⚖️ |
| Theme | 588th | 3.605⭐ | 21🧑⚖️ |
| Graphics | 861th | 2.842⭐ | 21🧑⚖️ |
| Humor | 672th | 2.412⭐ | 19🧑⚖️ |
| Mood | 943th | 2.5⭐ | 19🧑⚖️ |
| Given | 14🗳️ | 10🗨️ |
Neat little puzzle.
Very good puzzle mechanics, nice difficulty curve. It was easy to finish most of then, but always had that "woah" feeling about how I solved the level.
The (first?) big map was nearly done, but sadly 5-6 people were still remaining when I ran out of burnable floor.
Neat concept, keep it up! :slight_smile: