Dragon Defender by Isiah Brighton
A tower defense game about protecting (and raising) a baby dragon! Find items while you're protecting it from invaders and then interact with it between waves!

Take care of the baby at the end of every round.

How to play
Click on any of your towers to pick them up and move them onto any grass tile. You can also drag them into one of the 3 dispatch buttons to have them collect something for the Dragon once the tower defense round is over.
You can drag the camera up and down with the mouse when you aren't holding anything.
You have 3 active abilities that cost Energy (the three buttons on the HUD).
In the Dragon interaction menu between rounds, you can click and drag the things you've collected toward the Dragon to give them to it. They will change its stats and mood and help it grow!
v1.0.1 bug fixes
Changelog:
-Dragon's starting stats are all 1 instead of 0
-Fixed Ability 3's description
-Removed Debug features
-Decreased Kobold's fire SFX volume
-Fixed text on the "go to the next round" button
-Fixed button images in the power section of the Dragon menu
-Changed Dexterity, Intellect and Cold text colors
| Youtube | https://isiahgames.itch.io/dragon-defender |
| Original URL | https://ldjam.com/events/ludum-dare/46/dragon-defender |
Ratings
| Overall | 1033th | 3.568⭐ | 24🧑⚖️ |
| Fun | 819th | 3.523⭐ | 24🧑⚖️ |
| Innovation | 1612th | 3.091⭐ | 24🧑⚖️ |
| Theme | 1740th | 3.409⭐ | 24🧑⚖️ |
| Graphics | 1508th | 3.409⭐ | 24🧑⚖️ |
| Audio | 733th | 3.477⭐ | 24🧑⚖️ |
| Mood | 1542th | 3.205⭐ | 24🧑⚖️ |
| Given | 22🗳️ | 20🗨️ |
A description of the towers would help a lot in the beginning. You may also want to mention to players that it's essential to move towers. The biggest issue I'm seeing is the tower placement is very finicky. Not sure of the cause, but it reminds me of when I set objects to 'mouse click' instead of 'mouse release'.
There's a dark item I keep reclaiming, but it never goes into the loot screen. This might be the only 'Likes' item I can't get.
I do like this gathering mechanic, but it's clunky to use. Maybe have the list on the top left show all the towers at all times. From there the player could flip a switch to assign them to gathering. Just an idea, I'm sure there's plenty of other ways to tackle that issue.
I honestly forgot the skills exist on the left. The buttons are vague. Otherwise there is a huge variety of graphics in this game for 3 days. While the style is not my taste, it does have a nostalgic look to it. The dragon is kind of cute too.
Does this game actually progress? Is there a goal or an end? It seemed like the levels kept repeating. It would be nice to see the dragon grow up or something. Any kind of guidance for the player would be nice.
This was a very ambitious game for a jam. There's a lot of flaws to point out, but that's only because there's a lot of content. Overall it's a really impressive entry. Great job!