Contract Killer by jeff0029

[raw]
made by jeff0029 for Ludum Dare 47 (JAM)

You're a contract killer sent by your agency to neutralize the enemy.


Gotta say, doing a solo project in Unreal with shooter AI in two days was... Challenging! haha. But I achieved what I planned Friday. self tap on the shoulder

p.s. apologies for large file size, Unreal likes it big.LD47Splash.png

Ratings

Given 8🗳️ 4🗨️

Feedback

jk5000
05. Oct 2020 · 11:20 UTC
This is a super simple little shooter. I like the looping idea. The enemies AI is overall okay, but if I make the last person looking in the wall just before the game restarts, the AI have a hard time finding me before I have nearly killed it. Overall is this an okay little jam game.
Conan
05. Oct 2020 · 16:55 UTC
The subject was "Stuck in a Loop" so that was great! The AI is definitely not OP nor UP which was a huge bonus on my opinion. I really enjoyed playing this one. The models were also very nice. There is a labyrinth sensation that was quite nice. I am SOOOOOOOO happy that the jump button does not make you jump over the obstacles but goes high enough to give you a little peak over them. Overall I truly did have fun with the game. It has an awesome potential to grow into a VERY cool FPS.
Amin_JK000
06. Oct 2020 · 19:07 UTC
That was really great body and it has a huge potential for becoming a big FPS game (as Conan saied). Great job :v:
ancient-pixel
06. Oct 2020 · 19:15 UTC
nice visuals but somehow i had a hard time hitting anyone, and when i did we were standing still and just shoot until one died XD
a333
06. Oct 2020 · 19:17 UTC
haha, those pew pew balls were fun to play with. Also, nice accent ;)

Good job on completing the game! making a good shooter AI isnt something I've ever considered doing on compo. And also.. LD29? damn. Welcome back after the long skip!
Scharma
07. Oct 2020 · 17:55 UTC
Liked the way you implemented the theme, could be expanded in various fun ways, solid project there! I did have perfomance issues however, probably because my pc is a potato that can't handle unreal's post processing haha