Feeding Words by notgreat
The spirit of words is starving, and you must form unique words to feed it and keep it alive. Every 1.5 minutes you are granted the chance for an additional power to help feed the spirit. Try to keep it alive as long as possible by feeding as many letters as possible, or score maximum points by feeding it the largest words. The letters turn from black to red once they have been consumed by the spirit.
Each time a tile is used in a word, it loses 1 durability (the number in the corner). When that reaches 0, the tile is randomized.
You start with a King's movement (Only adjacent tiles) and the reset power (which reduces all tile durability by 2). The big blue button is used to submit a word (green arrow = ok, red circle = not a word or already used before).

edit: 5/8 fixed rare crash bug (in executable.)
5/10 changed description to mention words turning red = timer.
| Youtube | https://notgreat.itch.io/vocabulavore |
| Youtube | https://notgreat.itch.io/vocabulavore |
| Original URL | https://ldjam.com/events/ludum-dare/46/feeding-words |
Ratings
| Overall | 726th | 3.225⭐ | 22🧑⚖️ |
| Fun | 749th | 3⭐ | 22🧑⚖️ |
| Innovation | 538th | 3.275⭐ | 22🧑⚖️ |
| Theme | 1020th | 2.725⭐ | 22🧑⚖️ |
| Graphics | 1004th | 2.357⭐ | 23🧑⚖️ |
| Humor | 838th | 1.9⭐ | 17🧑⚖️ |
| Mood | 991th | 2.147⭐ | 19🧑⚖️ |
| Given | 21🗳️ | 14🗨️ |
The words become red as they're consumed which sort of acts as a timer but I agree that something clearer would've been better. If I had more time I definitely would've added an audio cue. Thanks for the feedback!
Oh, and Actyl: I don't know half the words I used, but

And I'm sure it's possible to go far beyond that with the right power ups and a better eye for longer words. If you care, I used the word list at https://github.com/dwyl/english-words/blob/master/words_alpha.txt
Maybe some kind of difficulty progression would be great, to get into some kind of flow.
Congrats on your game!
The letters turn red as they're consumed but yeah, it should've been something more obvious.
@actyl
Nice! You are now officially better than the developer! (for now...)
I just recently fixed a crash bug. It was happening when the tile randomization gets really unlucky (the exact maximum result causes it to try to access the 27th letter). If you redownload the executable, the crash should be fixed.
@testlab
Oh, yeah, word games with time pressure are painful for nonnative speakers. I'm not sure I quite get what you mean about the difficulty progression though. The game does get continously harder as the letters get eaten faster and faster until eventually you're guaranteed to lose.
I feel like it could have done with some extra visual polish, and some audio as well. Perhaps it might have been better if you'd gone for the Jam: you'd have had extra time to polish it up, and you would have been able to use third-party audio assets.
As it is, though, it's not a bad game. I reckon it could be very entertaining if you took the time to polish it up.
My two main complaints would be that it was a bit hard to learn when I first booted it up, I didn't know why I kept dying, and I didn't know that you can use a power by clicking on it [like the Z ability].
and the second complaint is that after the second powerup it gets a bit too difficult for me personally, I think a mode selection [easy, medium, difficult] would be nice for this game.
Overall I think this is a fun game, and I could see it being a great full game as well!