Loopst by dcrdro

[raw]
made by dcrdro for Ludum Dare 47 (COMPO)

screen1.png

It seems you you are in world, which is, hmm, kinda looped. Exploring it, you found it obey interesting rules... Can you figure out what's happening, and discover all the secrets? Can you leave this unordinar world?

Explore the world and look for tips. Perhaps fate will have mercy and show you the right path...

Control: - WASD to move - to pickup object step on tile

screen2.png


Update : added steps to pass levels:

Level 1: !> Go to the left to the stone under the exit, and slide it to the right. Then go to the left

Level 2:

!> Each time you "switch" world, one tree is disappear. Finally, they form an arrow (up). So, after all central trees are gone, go up.

Level 3:

!> Go to the foliage bottom left, and walk along it back and forth. Then arrows appear. They mean the directions by which you should move between worlds: left arrow means you should come out from the left side. So, here you do: come out from left -> come out from top -> come out from right -> come out from bottom

Level 4: !> Come to the big tree, on lower tile. Shake it 3 times by pressing W. Then apple drops from it. Pickup apple and... let the character do everything for you ;)

Level 5: !> Oh, this is hard level :tired_face: So, you see the "map" at the first screen. The "square" - is your position, *cross" - position with key from door. The principle here is the same as at level 3. So you move by map across the screens. Yea, it can take much time ;) Things get even more complicated when you consider the detail: you can't see map during all your travelling. You will have to memorize all the way (at least one way). The rule is: if your moving right - you DONT see the map and door. Once you have stubmled (move wrong direction) - you get on "starting" screen with door and map, and you should start your travel againg. Then, when you reached the key, you need to move backwards. The rule is the same: you moving correctly=you DONT see the map. Aaaand, finally you returned to the "starting" world, and open the door by key. Oooh yeeah, we did it :D

Level 6: !> You need to "deliver" white rhombus to the black one. The principle is: coming out from the one side moves the rhombus by opposite direction. Eg. if you comes out from left, the rhombus moved to the right. So, by these movements you need to take source rhombus to it's distination. Then direction arrow appears, and you move where it facing.

Level 7: !> There are 4 stones. And 4 holes for them. You need to place each stone at according hole. But at one world you couldn't see all the stones and holes: you see only 3 stones, and 1 hole for the missing stone. To figure out what stone is required for this hole, you move to next (right) world and check which stone is appeared (nvm that some other stone disappeared) - that is required stone for hole on the left world. Therefore, since there isn't stone on left world, you need just to memorize the hole position, and at the right world move appeared stone to this hole. Do the same for each stone, moving to the right. Moving up and down makes no effect on world.

Ratings

Overall 131th 3.768⭐ 30🧑‍⚖️
Fun 176th 3.589⭐ 30🧑‍⚖️
Innovation 170th 3.625⭐ 30🧑‍⚖️
Theme 113th 4.019⭐ 29🧑‍⚖️
Graphics 181th 3.707⭐ 31🧑‍⚖️
Audio 247th 3.259⭐ 29🧑‍⚖️
Humor 172th 3.042⭐ 26🧑‍⚖️
Mood 235th 3.34⭐ 27🧑‍⚖️
Given 26🗳️ 39🗨️

Feedback

sergei201613
05. Oct 2020 · 05:48 UTC
Hi! Great game. Forgive me but I couldn't pass it)). Nice graphics and sound design.
ZachsButt
05. Oct 2020 · 06:47 UTC
I got confused and gave up at the locked door
Dark Dungeon Studio
05. Oct 2020 · 07:14 UTC
Nice little game.

THE GOOD:
- Executed the puzzle mechanics flawlessly
- Perfect looping mechanic
- Dialog is great
- Puzzles are really nice

THE BAD:
- The music "dinging" is very loud and becomes painful after a while
- I got stuck at the Black and White diamond puzzle. I couldn't interact with either. Maybe I'm just dumb, but let me know. :stuck_out_tongue_closed_eyes:

TO IMPROVE:
- Rewarding the player for interacting with world objects. Random easter eggs are always fun. (I know time was limited) :smile:
🎤 dcrdro
05. Oct 2020 · 17:50 UTC
@sergei201613 @zachsbutt @james-joubert Many thanks guys for your feedbacks!

@james-joubert Sorry for music, really haven't pay much attention at setting it :( And yea, easter eggs woulde be cool, and I have some ideas, but yea, time makes its own adjustments.
🎤 dcrdro
05. Oct 2020 · 18:34 UTC
Upd: it turned out that levels are pretty hard and unbalanced / unclear. So I added tips for passing the levels!
jmoocow2003
05. Oct 2020 · 21:12 UTC
Phew, this one was tough...

A very nice puzzle game, very satisfying to figure out how the puzzles work, and finally get them. I beat it, the first six levels without assistance but that rock one... that was very difficult to figure out so I had to use your tip for it, and even then it was still hard to get. Overall, this is a nice game :)
Hadryel
05. Oct 2020 · 22:18 UTC
I really liked the ambience and the coziness! But I'm not gonna lie, got stuck really hard on the first puzzle and on the one with the map xD
justsWn
05. Oct 2020 · 23:57 UTC
I really like puzzle games, this one really got me thinking. Sadly I didn't see that the rhombus was moving when I moved through the worlds, so I needed your hint. And I didn't figure level 7 out either, even with your hint :(
But overall a nice game!
🎤 dcrdro
06. Oct 2020 · 11:11 UTC
Thanks for feedback guys! @jmoocow2003 @hadryel @justswn

@jmoocow2003 you are good! ;)

---

Generally, now I see I had to make difficulty curve more smooth, and introduce new mechanics (like moving stones) gradually.
Dharby
06. Oct 2020 · 22:29 UTC
I really like the art style here! It's interesting. It almost looks "washed out," but in a good way. Almost like pastel colors.

Nice work!
Jimanzium
06. Oct 2020 · 23:29 UTC
A good puzzler. I must admit I got stuck on the last level. Nevertheless I much enjoyed finding the solutions to the previous levels.
SH80
07. Oct 2020 · 00:36 UTC
Cool puzzle mechanic and perfect use of the theme! The key level was too long imo after you figured out the idea and the stone level was too hard for me.
🎤 dcrdro
07. Oct 2020 · 12:04 UTC
Grateful for yours feedback! @dharby @jimanzium @sh80

Yea, I overdid with the size of the path at the level with the map
Foursay
08. Oct 2020 · 01:08 UTC
though I am a puzzle lover,.I gotta say I got stuck at the last level LOL. Good job designing so many levels in a ld jam!
Omar 14
08. Oct 2020 · 07:05 UTC
very nice art style combiend with a short puzzle game, amazing job.
🎤 dcrdro
08. Oct 2020 · 11:11 UTC
@foursay @omar-14 Thanks guys!
Curly
08. Oct 2020 · 13:24 UTC
I love games where you have to think, as well as their complexity, the difficulty of the levels is well built, an excellent puzzle!
shubart
08. Oct 2020 · 13:48 UTC
Nice game with cool mood. Thank you
🎤 dcrdro
09. Oct 2020 · 10:13 UTC
Thank you guys! @curly @shubart

I'm glad you liked it!
Somogy
09. Oct 2020 · 23:49 UTC
What an incredible game! I loved it, great job
🎤 dcrdro
10. Oct 2020 · 08:37 UTC
@somogy Thanks! Glad you liked it!
fronwewq
11. Oct 2020 · 03:10 UTC
Really clever puzzles, was really fun to figure out! I thought I figured out the last puzzle, but couldn't solve it... though I tried for a while and enjoyed my time. Great use of the looping mechanic, every puzzle used the theme strongly.
I'd suggest adding some audio for the dialogue boxes, since they felt a little long and unable to speed up. The use of 'text-speak' can make reading dialogue more natural. Here's a good video about the practice: https://www.youtube.com/watch?v=xYZMWkmXX3k
Well done though, I really loved this!
🎤 dcrdro
11. Oct 2020 · 05:55 UTC
@fronwewq Thanks for playing and feedback! Also thanks for video, it's really educational.
Thales Guimaraes
12. Oct 2020 · 21:41 UTC
The art is great and the game is fun. Just as a side note (as I am a composer myself), your game would greatly improve with some better music/sound effects. Otherwise, cheers!
🎤 dcrdro
13. Oct 2020 · 08:01 UTC
@thales-guimaraes Thanks for feedback and advice! I'm trying to move in this direction ;)
sampadders
13. Oct 2020 · 19:04 UTC
Fun little game here. Really liked the puzzles and enjoyed the graphics too. Fits really nicely with the theme. Music is limited and the effects are too loud (Would be nice to have a slider or two) but other than that it was a great time!
Mike Caputo
14. Oct 2020 · 02:10 UTC
great game here. I thought the music and graphics were great. The puzzles themselves were quite difficult. I got stuck at the door and had to use your clues for the rest of the puzzles. Even with the clues I couldn't get the last one finished!
🎤 dcrdro
14. Oct 2020 · 10:24 UTC
@sampadders @mike-caputo Thanks for your feedback mates!
gamescodedogs
15. Oct 2020 · 05:12 UTC
Very good and complex game for the compo. I really like how it feels in general :) Best of luck!
🎤 dcrdro
15. Oct 2020 · 08:35 UTC
@gamescodedogs Thanks for your opinion!
Endurion
16. Oct 2020 · 07:07 UTC
Very nice! Albeit level 5 is really mean :)

I would've loved to see more fun stuff from simply interacting with the environment.
jk5000
16. Oct 2020 · 08:18 UTC
This is a fun little puzzle game. I found it a bit too difficult to see what I am suppose to do in the puzzles, so I am happy you added the hints. Overall is this a good and fun little combo game. Well done.
🎤 dcrdro
16. Oct 2020 · 10:58 UTC
@endurion @jk5000 Thanks guys for playing the game and feedback! Very appreciate this