Roll 'em Up by BytingGames

* Play a helpful snowball whose goal is, to save as many people as possible. Nothing easier than that? Almost! *

* Overcome some obstacles, skip some chasms and counteract gravity. Roll'em up is an "almost" easy jump and run of a different kind. *
The Game consists of 8 Levels! Just in case your desperate enough to win ;)
| Developer | Developed | Link | | ------------- |-------------| -----| | Julian | Code, Level Design | https://bytinggames.com | | Alex | Code, Level Design | | Jürgen | Code | | Leander | Art | https://twitter.com/L3and3r_G | | Bertsz | Sound, Music | https://clyp.it/user/lnf2jiq2 | | Bernhard | Background Art |
Ratings
| Overall | 565th | 3.658⭐ | 21🧑⚖️ |
| Fun | 427th | 3.658⭐ | 21🧑⚖️ |
| Innovation | 1291th | 2.842⭐ | 21🧑⚖️ |
| Theme | 1499th | 2.711⭐ | 21🧑⚖️ |
| Graphics | 1113th | 3.211⭐ | 21🧑⚖️ |
| Audio | 837th | 3.056⭐ | 20🧑⚖️ |
| Humor | 590th | 2.972⭐ | 20🧑⚖️ |
| Mood | 1122th | 3.083⭐ | 20🧑⚖️ |
| Given | 37🗳️ | 9🗨️ |
Did make it only to level 3, but the mechanics are challenging and fun enough to come back for more!
If I had to nitpick on something it's that the background seems a bit lackluster, but that would be everything I can say.
Thank you for this fun ~~ride~~ roll :3
(Oh, and a heads up if you didn't already know: The installer triggers a false-positive.)
It was a bit strange that there was no music in level 1, but there was after that. Also, a start screen would be nice (even just text on black background). But overall, it's a very good game.
jumping is a little buggy or just very very acurate but it feels "i jumped but it didnt"
good game and a hard one . i like simple graphics but maybe it needs a little more elements and maybe a music or some music when u fail like getting over it
over all it was fun to play
by the way i'm in that hole in level 7
[EN] Please, when compressing, make a folder so that when you unzip, not so many files will appear in the extraction context. Hahahahah. Now I will test the game.

1 - Mecânicas, Aprendizado e Fluxo:
A mecânica principal é muito interessante, bem-aplicada e divertida.
Poder utilizar joystick fez a dinâmica ser ainda mais interessante.
Aprender a jogar é fácil, dominar bem o controle é outra história.
O jogo realmente vai ficando cada vez mais complexo e desafiador.
A mecânica da mola é muito caótica, seria interessante ter um botão para apontar a mola para baixo (ou poder girar mais rápido no próprio eixo, permitindo maior controle da mola).
Deu para notar que novas mecâncias poderiam ser aplicadas futuramente (demonstrando potencial).
Os espinhos são muito complicados de serem evitados.
2 - Gráficos, Áudio e Narrativa:
Os gráficos em geral são simples (a avalanche ficou muito interessante).
O aúdio ajuda bastante na experiência (tanto efeitos, quanto trilha).
A narrativa é simples (salvamento), nesse sentido não vi muito vínculo com o tema de loop.
3 - Cultura:
O jogo faz lembrar de diversos outros jogos no estilo e similares, conversando bem com o gênero em questão.
A ideia da neve salvar pessoas ficou um pouco confusa para mim na hora de relacionar com salvamento, mas é um jogo e nem sempre a gente vê sentido em tudo.
4 - Monetização:
Creio que o jogo em versão polida poderia vender bem no Steam.
Eu creio que alterar o personagem do jogador (PdJ) seria interessante, para um personagem com personalidade (um bicho redondo e tem os atributos da bola de neve em questão), talvez ficasse mais vendável e poderia levar a narrativas interessantes.
**[EN] Analysis...**
1 - Mechanics, Learning and Flow:
The main mechanics are very interesting, well applied and fun.
Being able to use joystick made the dynamic even more interesting.
Learning to play is easy, mastering control well is another story.
The game really gets more and more complex and challenging.
The mechanics of the spring are very chaotic, it would be interesting to have a button to point the spring downwards (or to be able to rotate faster on the axis itself, allowing greater control of the spring).
It was noticed that new mechanisms could be applied in the future (showing potential).
Thorns are very complicated to avoid.
2 - Graphics, Audio and Narrative:
The graphics in general are simple (the avalanche was very interesting).
The audio helps a lot in the experience (both effects and soundtrack).
The narrative is simple (rescue), in that sense I didn't see much connection with the loop theme.
3 - Culture:
The game is reminiscent of several other games in style and similar, talking well with the genre in question.
The idea of snow saving people was a little confusing for me when it came to relating to rescue, but it's a game and we don't always see meaning in everything.
4 - Monetization:
I think the game in polished version could sell well on Steam.
I think that changing the player's character (PC) would be interesting, for a character with personality (a round bug and has the attributes of the snowball in question), maybe it would be more salable and could lead to interesting narratives.