Rectangle, Triangle, and Bullets by arch.jslin
*UPDATE* Added a MacOSX Love2D package, it's the same build just on different platform.
Game idea:
The geometry in the middle will be *growing* automatically, and you use *two buttons* - Z and X to rotate the thing in order to avoid incoming bullets. You can also shrink temporarily if necessary. Try to get as fat as possible in given time.
Control:
Z: Rotate Left
X: Rotate Right
Z+X: Shrink temporarily (the 'grow back' speed will be faster for a short time)
1,2,3: Change/Restart different game modes
Other desc:
This was supposed to be a Compo project. At first I was just attending a local LD gathering for the sake of just being there, because I was supposed to crunch on other projects but I want to meet some new friend (first LD gathering in town) - however this time the theme was pretty fun to think about, so I came up with an idea that I thought I could do it by myself in 6 hours or so.
Still end up doubling that time, and due to timezone difference, had to go to work and stuff, so everything seemed very incomplete, but in terms of the proof of concept I am sort of satisfied with this. I hope you also find it somewhat interesting/challenging.
Made with Love2D + HardonCollider for collision tests. No sound and hardly any visual.
Game idea:
The geometry in the middle will be *growing* automatically, and you use *two buttons* - Z and X to rotate the thing in order to avoid incoming bullets. You can also shrink temporarily if necessary. Try to get as fat as possible in given time.
Control:
Z: Rotate Left
X: Rotate Right
Z+X: Shrink temporarily (the 'grow back' speed will be faster for a short time)
1,2,3: Change/Restart different game modes
Other desc:
This was supposed to be a Compo project. At first I was just attending a local LD gathering for the sake of just being there, because I was supposed to crunch on other projects but I want to meet some new friend (first LD gathering in town) - however this time the theme was pretty fun to think about, so I came up with an idea that I thought I could do it by myself in 6 hours or so.
Still end up doubling that time, and due to timezone difference, had to go to work and stuff, so everything seemed very incomplete, but in terms of the proof of concept I am sort of satisfied with this. I hope you also find it somewhat interesting/challenging.
Made with Love2D + HardonCollider for collision tests. No sound and hardly any visual.
Concept is good but seems to need more time to work on.
Also I've never thought debug message could be a background, nice move XD.
Some more bullet beheviour would have been nice.
Also the background debug is great, however you should make it less technical and more gameplay orientated.