Apple 2e Adventure by Zombie Virals

[raw]
made by Zombie Virals for Ludum Dare 45 (JAM)

You start with nothing, inside an old Apple 2e computer, you have to collect the 3 parts, then take them to the expansion slots in order to win. There are "dust monsters" trying to kill you as well, but you can fight back if you acquire a can of air duster.

I spent roughly 12 hours total on this. There was so much more I wanted to do as far as polish, but I didn't have time. The game is fairly quick, but playable. I have some ideas for post jam to expand the game a bit, but who knows what I will do.

Known bugs - Quite a few, one I noticed in particular is the collision detection when shooting the dust monsters sometimes doesn't work correctly.

Ratings

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Feedback

Shaolin Dave
07. Oct 2019 · 22:25 UTC
I'll try to follow up if I can play the Linux version, but I'm on a Mac so can't play it at the moment.
I do really like the concept of fighting from within a computer, and think it's cool that you specifically chose a IIe (I was more of a C64 guy myself, though). If you continue on with this game, it'd be cool if the expansions could increase your capability (ie, installing a modem allows you do download weapons from a BBS)
🎤 Zombie Virals
08. Oct 2019 · 00:10 UTC
@shaolin-dave Apologies for not building a Mac version, I had thought about it, but time kind of got away from me. I've actually yet to use a C64, but I plan on getting one as soon as possible. Your idea is amazing by the way for expanding it, I think the game has a ton of potential, possibly even set up more types of computers(I also have an IBM 5160 as well that would make an interesting world). I like the idea to download weapons from BBS too!
AdroitConceptions
08. Oct 2019 · 10:11 UTC
functional start to a shooter... had issues were the enemies seemed to be immune to damage.
🎤 Zombie Virals
08. Oct 2019 · 22:52 UTC
@adroitconceptions Thanks!! I actually considered going for some kind of educational game with this concept to be honest. I had that issue as will, I think use colliders for the attacks is part of the problem, maybe a spherecast would have been better?
AdroitConceptions
09. Oct 2019 · 00:44 UTC
@zombie-virals ray casts are normally enough for guns. If your doing an AOE attack, various colliders and/or physics.overlapXXXX options are good things to look at. you could even go so far as to do a physics.overlap sphere around the player and check the angle for short range AOE attacks.