Space ranger babysitting by Bentekiller

[raw]
made by Bentekiller for Ludum Dare 46 (COMPO)

Keep your hologram baby alive and complete your space training

Traps and enemies are the least of your worries keep the baby close or it will move into dangers.

Screenshot (4).jpg

You use awsd for movement, mouse for aiming, Q and space or mouse click for shooting.
Edit: the UI scalling is a problem, it´s recommended to play in full screen

Ratings

Given 2🗳️ 6🗨️

Feedback

Ben Hack
20. Apr 2020 · 22:01 UTC
I've killed all the enemies on the level, but I don't understand what the goal is
Chocolat-Endive
20. Apr 2020 · 22:23 UTC
The game seems to have some problems on my computer. Fullscreen or not, I have this issue:

![Capture d’écran_2020-04-21_00-22-26.png](///raw/477/91/z/2eb2e.png)
cheesepencil
20. Apr 2020 · 23:49 UTC
Pressing 'Q' on the title screen crashes the game (web build)
🎤 Bentekiller
21. Apr 2020 · 16:34 UTC
Very odd picture, did it happen on the first time in the start menu or did it arrive after death?
Had some real problems with the UI which made it disappear in build versions, it's set to scale with canvas but it doesn't really do that. In the editor it worked fine. I would have liked to set up a counter that lets you be aware of how many enemies are left but had trouble with trying to fix the UI, but it should let you know when you have killed all enemies and load the start menu again.
I Found and fixed the Q error in web build.

For anyone curios of the UI bug I had, I changed the tag of my canvas to something specific so I could instantiate UI elements and make it a child of canvas by searching for the tag, and changing the tag fixed it, took me my last hours of the jam :(
blobo
25. Apr 2020 · 04:59 UTC
Oh man, hahahaaaa! These holographic babies keep getting in my way, almost like they want to get shot. Tough game, and great work.