Space Support by Jaacob

[raw]
made by Jaacob for Ludum Dare 46 (JAM)

You are a service drone, distributing resources between space stations in the middle of ever-growing meteorite storm. Each station generates different kind of resource (hexagonal marker). Keep the stations alive - supply them with all the resources they need (diamond markers). When a resource is depleted for too long, station's gonna take damage.

HQ station heals you and ​generates upgrades periodically, so don't forget to take a detour and stop by.

Gameover if you or any of the stations explodes.

Game controls with WASD to move and Spacebar to pickup things.

Intro.png

Transport.png

Avoid.png

Graphics are hand-made.

SFX: https://assetstore.unity.com/packages/audio/sound-fx/ultimate-sound-fx-bundle-151756

Music created in https://www.audiotool.com/

Post-submission build contains small bugfixes: - game crash when trying to pick up astronaut - mute buttons fixed

Ratings

Overall 295th 3.929⭐ 30🧑‍⚖️
Fun 345th 3.786⭐ 30🧑‍⚖️
Innovation 566th 3.625⭐ 30🧑‍⚖️
Theme 322th 4.107⭐ 30🧑‍⚖️
Graphics 298th 4.286⭐ 30🧑‍⚖️
Audio 209th 3.964⭐ 30🧑‍⚖️
Humor 1031th 3.019⭐ 28🧑‍⚖️
Mood 767th 3.643⭐ 30🧑‍⚖️
Given 52🗳️ 3🗨️

Feedback

TheGameGoyal
21. Apr 2020 · 00:10 UTC
The game was really well made. The audio particulary were great and the audio fitted in well with it. The pick up mechanic and movement controls felt very fluid. OVerall great effort on your game submission
PolyOrbit Studio
21. Apr 2020 · 00:13 UTC
Really nice 2D art, the main idea is great and the gameplay is quite fun to play ! Well done !
pedrorocha
21. Apr 2020 · 00:17 UTC
Very well executed, I loved the sensitivity of the controls, it fit very well with the proposal. The colors and lighting were also excellent.
PetTurtle
21. Apr 2020 · 00:18 UTC
This game has amazing art and effects! It's biggest issue is not having enought variaty, having a dash, powerups or more events could help spice things up.
mike09123
21. Apr 2020 · 00:41 UTC
Awesome game! Space games are my favorite. I like how you made a game abou​t not having to shoot anything.
Stadoblech
21. Apr 2020 · 07:10 UTC
Controlls are tight, graphics and sounds are bautifull, overall quite fun and entertaining. I knew that Pívo is one of basic resources in space, makes sense :D quality entry
tiptoe
21. Apr 2020 · 09:44 UTC
I really enjoyed playing it. Awesome job, guys! Score 964
Jiri Hysek
21. Apr 2020 · 10:37 UTC
Cool little game! Nice visuals and sound effects, everything run and feels smooth and solid. I also like you included beer as one of main resources ;) Well done guys.
xbcw
22. Apr 2020 · 17:36 UTC
Very good graphics and sound. The controls felt good. Well done.
shark6100
22. Apr 2020 · 17:39 UTC
Super smooth, really well polished and the sound track is amazing.
Kerrindor
22. Apr 2020 · 17:41 UTC
Fun game, well done! The art is spot on and the controls feel nice.

Having a resource to spend (like a shield that makes you invulnerable for a short time, then needs to recharge) could be a way to add some depth.
Wizart
22. Apr 2020 · 17:54 UTC
So far this is the best games i played in this competition. And i love that there are 4 ressources: food, oxygen, power and beer. What more could one need to survive :grin: Very nice game !
Sandeia
22. Apr 2020 · 17:57 UTC
I personally enjoy the controls of the game. It reminds me a lot of older arcade games, while having a unique twist to the formula. The concept is executed perfectly, with everything feeling very fluid. To improve, some sort of powerup that would refill your health, or even an extra life (that would be bought with the resources available) would be a welcome mechanic, but I enjoyed this anyhow. Great job!
tw00
22. Apr 2020 · 19:10 UTC
Well done. I was impressed how polished this game is.
Izokia
22. Apr 2020 · 21:23 UTC
The game is really hard, but fun. Audio is really fantastic and hits the theme with a new twist. Really great jobe here.
tmpvoid
22. Apr 2020 · 22:38 UTC
This is impressively polished for a jam game! The graphics and sound are lovely, and the gameplay is simple but a good core loop. I really think that this could be expanded on really well if you wanted to.
The only issues I had were that the meteor storms can get chaotic enough that I didn't feel like I could do much dodging, especially given the area I could view in relation to my steering ability. Also, it took me a round to exactly understand what the UI was meant to mean, I thought at first that the station damage on the hexagons was some sort of progress bar on producing a good. That could maybe be made a little more clear.
Good stuff overall though, played it multiple times :)
gustavo.christino
22. Apr 2020 · 23:24 UTC
:o

![Space Support.png](///raw/bc7/6/z/32994.png)
gustavo.christino
22. Apr 2020 · 23:34 UTC
Avaliação...

1 - Mecânicas, Aprendizado e Fluxo:
Gostei muito da mecânica, com uma ou duas tentativas eu consegui entender o conceito (até onde joguei, pretendo voltar e jogar mais porque gostei bastante do jogo).
O fluxo deixa a desejar, porque começa muito difícil (ao meu ver); talvez seja porque não fui muito longe (ainda). Então fiquei mais ansioso (nada entediado). Gostaria de saber se no late game isso se inverte ou se continua difícil.
Talvez seja interessante ter diversos estágios com novas mecânicas que atrapalhem que venham surgindo (não sei se já existe, porque (novamente): eu morri muito, hahahahahah).

2 - Gráficos, Áudio, Narrativa e Polimento:
Os gráficos são simples e intuitivo (especialmente depois de entender a mecânica). Então (ao meu ver) ficou bem feito.
O áudio também cumpre o papel.
Com o aumento de conteúdo surgiria a demanda por maior polimento e manter tudo coeso como parece estar.
Pode ter narrativa, mas a mecânica não demanda por isso atualmente.

3 - Cultura:
Pode conversar muito bem com Ciências e com ficção científica ou filmes baseados em ciência não fictícia.
Isso pode expandir (facilitar encontrar) o nicho para entregar o projeto.
O jogo indo bem, pode fortalecer no sentido contrário: atraindo pessoas para Ciências.

4 - Monetização:
Creio que o jogo possa vender no Steam (nada muito ambicioso, mas creio que possa render alguma coisa).
Especialmente se o jogo tiver diversas camadas (estágios com cada vez mais mecânicas).
Para isso, creio, haveria melhor balanceamento do fluxo de jogo (já citado em [1]).
gustavo.christino
22. Apr 2020 · 23:34 UTC
Evaluation...

1 - Mechanics, Learning and Flow:
I really liked the mechanics, with one or two attempts I was able to understand the concept (as far as I played, I intend to go back and play more because I really liked the game).
The flow is poor, because it starts very difficult (in my view); maybe it's because I haven't gone very far (yet). So I became more anxious (nothing bored). I wonder if in the late game this is reversed or if it is still difficult.
Perhaps it is interesting to have several stages with new mechanics that hinder any that may arise (I don't know if it already exists, because (again): I died a lot, hahahahahah).

2 - Graphics, Audio, Narrative and Polishment:
The graphics are simple and intuitive (especially after understanding the mechanics). So (in my view) it was well done.
Audio also plays the role.
With the increase in content, there would be a demand for greater polishing and keeping everything cohesive as it seems.
It may have a narrative, but mechanics does not demand it today.

3 - Culture:
You can chat very well with Science and with science fiction or non-fictional science-based films.
This can expand (make it easier to find) the niche to deliver the project.
The game going well, can strengthen in the opposite direction: attracting people to Sciences.

4 - Monetization:
I think the game can sell on Steam (nothing too ambitious, but I think it can pay off).
Especially if the game has several layers (stages with more and more mechanics).
For that, I believe, there would be a better balance of the game flow (already mentioned in [1]).
neuronezero
23. Apr 2020 · 15:09 UTC
I enjoyed this game a lot. Nice graphics, music and gameplay.

About the upgrades you can collect, I didn't feel any change or improvement. Also, the stations demands at one point are impossible to meet, I mean running across 4 stations (+ avoiding asteroids) to pickup and deliver takes more time that 3 station countdowns popping almost at the same time. Would also want something against asteroids, like a long cooldown missile or dash, sometimes they will trap you and an "oh sh*t !" button would be great here.

Good job !