St. Hestia by Endymion

[raw]
made by Endymion for Ludum Dare 46 (JAM)

headerhestia.png

Game

Ghostly creatures lurk in the eerie forests of St. Hestia. To survive the night, you will have to keep your campfire alive by collecting firewood from the surrounding forest. But be careful - the phantoms will extinguish your Bonfire as they approach it.

Collect resources to feed your bonfire

HestiaGathering.gif

Chase away the fiendish ghosts

HestiaBashing.gif

Keep track of your overall statistics

GifMenu.gif

... and don't get lost in the dark!

You can download the game via Itch.io: St. Hestia


Controls

Keyboard

  • WASD - Movement
  • LMB - Torch Attack
  • F - Interact
  • ESC - Menu

Controller (PC/XBOX)

  • Thumbstick - Movement
  • X - Torch Attack
  • A - Interact
  • ⯇⯈- Menu

HestiaStart.gif


Credits

  • Sebastian Kuehn (Twitter | Ludum Dare) - Game Design | Programming | Level Design | UI

  • Josef Buchner (Ludum Dare)- Game Design | Programming | UI

  • Johannes Monsch (Ludum Dare) - Game Design | Environment Art | VFX | 2D Art

  • Aaron Beller (Twitter | Ludum Dare) - Game Design | Character Art | Technical Art

We are a newly founded indie studio from Bavaria in Germany, called Sleeprunner Studios. In the coming week our social media accounts will go live and we will regularly publish updates about our very first project. If someone is interested in staying up to date or just want to support us, you can find us here: Sleeprunner Studios on Twitter - Thank you for your support!

The music was composed and arranged by Kevin McLeod:

  • "Magic Forest" by Kevin McLeod (Link); License: http://creativecommons.org/licenses/by/4.0/

  • "Machinations" by Kevin McLeod (Link); License: http://creativecommons.org/licenses/by/4.0/


V 1.1 - Massive Post Game Jam Update

Since our team had lots of fun developing our Ludum Dare entry St. Hestia, we decided to deliver a massive post Gamejam update! We received a lot of feedback for our game and dealt with most of it.

Major Changes

  • Main Character Model - We have found the time implemented our main character Vesta. Now she can finally smash some of them ghosts and protect the campfire on her own.

  • Complete Menu Overhaul - The menus and UI elements ingame got a complete graphical overhaul. There are now buttons, backgrounds and HUD popups in a style that suits the game well.

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  • Global Timer - After a few tests and a lot of feedback, we decided to shorten the timer to six minutes (for now). This should result in a different game feel. The value might be adjusted after a bit more testing.

  • Compass - Some of you got lost in the woods, so we implemented a compass for you. The widget always points in the general direction of the campfire, which makes it a lot easier to find your way back.

compass600.png

  • 32-Bit Version - From now on you can download a 32-Bit Version, too.

Minor Changes & Bugfixes

  • Blocking Volumes added - The level has got some additional blocking volumes that make it impossible to fall off the map.
  • Convenience Buffer - Our Convenience-Buffer has been shortened, so from now on you have to take care of your bonfire even more.
  • Ingame Music - The ingame music plays now in a loop.
  • Interact Widget - The interact widget has been embellished.
  • Custom Cursor - The game has now a custom cursor - Bye, Windows default cursor.
  • Desktop Icon - The game also has Desktop Icon now.

    * PCloud Download - In order to reduce the data consumption on our private PCloud address, we have removed the PCloud download link. The link was replaced by the game's official Game Jolt site.

Thank You!

After that being said we want to thank you for all the positive feedback we received. If you encounter any more bugs, feel free to message us.

Also thank you @jake-marks for playing the game and streaming it on Twitch! We gained so helpful insights through your stream.

Thanks for playing St. Hestia - It means a lot to us!

ezgif.com-optimize.gif

Ratings

Overall 485th 3.821⭐ 44🧑‍⚖️
Fun 1145th 3.357⭐ 44🧑‍⚖️
Innovation 1530th 3.131⭐ 44🧑‍⚖️
Theme 444th 4.036⭐ 44🧑‍⚖️
Graphics 84th 4.545⭐ 46🧑‍⚖️
Humor 1590th 2.516⭐ 33🧑‍⚖️
Mood 175th 4.11⭐ 43🧑‍⚖️
Given 69🗳️ 25🗨️

Feedback

damagefilter
21. Apr 2020 · 10:47 UTC
A shame Vesta didn't make it in time.
But it's really nice. Love the shading and the mood.
Somehow reminds me of the ghost hunting in Zelda MM. Which is good.

Alas - when the fire bar runs out, the game doesn'T end. It'll keep burning.
I think I wouldn't even have made it through the first third of the night other wise, :D
Brenan
21. Apr 2020 · 11:23 UTC
Impressive game for a 72h game jam !
I really loe this game, even though the night is too long.
Graphics are neet and the mood it here.
Schöne !
Flaviat
21. Apr 2020 · 11:43 UTC
Nice ! We have a very close game, it was a good idea ^^
https://ldjam.com/events/ludum-dare/46/fire-camp
🎤 Endymion
21. Apr 2020 · 13:38 UTC
@damagefilter Thank you for your kind words! The the fire bar has a little buffer for convenience reasons, but we might adjust it after we find the time to do some more balancing. :v: And yes, the scene from Majora's Mask was a huge influence. Still one of the best Zelda games imho. :)
🎤 Endymion
21. Apr 2020 · 13:38 UTC
@flaviat Nice! I'll take a look at your game tonight! :)

Edit: So I just tried out your game and I loved the idea of having roguelite elements in it. The skilltree adds a sense of replayability to it which makes it even better. Apart from that you're totally right, Our ideas we're pretty similar. Good Job on that game and keep the fire burnin'! ;)
🎤 Endymion
21. Apr 2020 · 13:40 UTC
@Brenan Thank you kindly! We already shortened the night from 15 to 10 minutes, but some of us really wanted to give the game some challenge.
Wallaby
21. Apr 2020 · 17:32 UTC
Nice graphics!
PythooonUser
21. Apr 2020 · 17:39 UTC
Nice art and shader work! Also the animations were really polished.
21. Apr 2020 · 18:48 UTC
Shadows are wonderful, this game has a great potential !
Risist
21. Apr 2020 · 19:32 UTC
Several days ago our government finallly let us enter to forests. And I haven't been here for a long time. Today i walked a little bit first time in month. i've Got lost. Next i play in your game. It happened again...
Aphid98
21. Apr 2020 · 19:36 UTC
Sweet game!

I wouldve liked a bit of camera rotation and possibly a hud element so I could find the fire on the first level, I nearly got lost a few times. Camera rotation would've also helped with seeing the logs, as the trees could get in the way sometimes.

Well Done!
MatijaT
21. Apr 2020 · 19:41 UTC
realy good game i liked the art style and the game loop It was fun good job.
Fire_phantom7
21. Apr 2020 · 19:46 UTC
just, wow
KungKras
21. Apr 2020 · 19:49 UTC
For three days, the graphics and the amount of polish is absolutely amazing.
Owinmowe
21. Apr 2020 · 20:24 UTC
This is an amazing game, i love it!
🎤 Endymion
21. Apr 2020 · 20:39 UTC
@Aphid98 You're totally right. We initially thought about adding a shader to indicate the player and fire position ingame, but there were more important things to do beforehand. Maybe we'll add it in the near future. Anyways - thanks for your feedback!

Edit: There is a compass HUD element in the game now, which points into the general direction of the campfire, so you don't get lost anymore. :thumbsup:
Natwomb
21. Apr 2020 · 20:56 UTC
Damn thats some nice graphics!
mahalis
22. Apr 2020 · 00:43 UTC
Wow, this is super atmospheric. Great art, and the level design’s impressive as well—I couldn’t say exactly how, but I never got lost running around the forest. The creatures are a nice touch too. Oddly, the meter for my main fire went out close to the end of the game but it didn’t cause a game-over—maybe I misunderstood what the lose condition was? Regardless: nice work.
Jake Marks
22. Apr 2020 · 04:16 UTC
Top marks for lighting and moodiness. Reminded me of the Romani Ranch "alien" attack from Majora's Mask a bit. The night does seem to last too long though.

Played on stream: https://www.twitch.tv/videos/598996306
Mika la Grand
22. Apr 2020 · 19:46 UTC
Lot's of campfire games this time around. I like the effect you're using on the outlines of objects. The mood is also great. However, it is a bit hard to navigate the world, because of the camera not moving and trees getting in the way. I also wasn't sure what to do against the enemies, run maybe?
🎤 Endymion
22. Apr 2020 · 20:30 UTC
@mika-la-grand Thank you for your feedback! There is an update on its way containing a compass (and a lot of other content), which makes the navigation alot easier. I'll publish a post as soon as the update goes live. When it comes to the enemies, you can defeat them by swinging your torch (PC: Left Mouse Button / Controller: X).
nonamed46
22. Apr 2020 · 22:49 UTC
@damagefilter Hey, thanks for playing! Glad you liked it. Yeah the fire can run out for a few seconds before you die^^ i made that on purpose so you can still make it if you're close to the fire. Eventually you will die though :)
mungobulge
23. Apr 2020 · 00:33 UTC
Wow, really impresive. I hope you'll continu to work on it post-game jam
Thymo
23. Apr 2020 · 14:23 UTC
Beautiful art and pretty well-balanced, nice job!
artist_hidihojoe
23. Apr 2020 · 15:43 UTC
@jake-marks Thx for playing and streaming it! :)
Zesix
23. Apr 2020 · 17:50 UTC
This game is a wonderful gem. Thank you for creating this!
🎤 Endymion
23. Apr 2020 · 18:11 UTC
@zesix Thank you! It means so much! =)
niceden
23. Apr 2020 · 18:20 UTC
Looks fantastic ! Thank you for making it :)
Daniel Whittaker
23. Apr 2020 · 18:56 UTC
absolutely beautiful game, really impressive. Wish there was a volume slider though as it was a little loud seemed to force itself over windows taskbar preventing me from using volume slider.
Eugenik
23. Apr 2020 · 20:53 UTC
Great game! Started cos of the bonfire keyword, associated with Dark Souls. Then noticed you have similar theme as me, but executed better. I tried 3 times but I got lost every time, got to the midnight. Godamn Shadows!! As it is not enough that I am dealing with the Shadow parts of myself IRL, those fuckers have to attack my fire even in the game. Great experience :D
radow
24. Apr 2020 · 00:34 UTC
I enjoyed this game a lot. The aspects that impressed me most, aside from the stunning visuals and the well developed mood was , interesting enough, the overall polish and the clean as well as beautiful UI.

The interpretation of the theme seems to be quite common, but the implementation of having a stationary as well as a portable fire source sets St Hestia apart. The ghost were a nice addition, that worked well atmospherically, although I'm not quite sure if they have an actual gameplay impact. Do they drain the fire?

Overall a fun experience on a - for a jam - suprisingly high level of polish :slight_smile:
png
24. Apr 2020 · 00:52 UTC
great graphics and sound. the mechanic works well and it is a nice feeling when the sunrise starts :D
🎤 Endymion
24. Apr 2020 · 10:15 UTC
@radow Thank you so much for your feedback! It means a lot to the team, especially since we don't have any UI-Art specialist with us. For us the UI is always something like a love-hate relationship. :smile:

As for the ghosts, they burst when they're close enough to the campfire and do moderate damage.
We didn't want to set the value too high to keep the game playable. Do you think, the game was too easy?
🎤 Endymion
24. Apr 2020 · 10:16 UTC
@png Thank you for your kind words and good job on enduring the whole night! :smiley:
🎤 Endymion
24. Apr 2020 · 10:19 UTC
@eugenik Thank you so much and good luck with you real life shadows! ! I'll go and check your game out, too.

Edit: So I just played your game - good job with the rainy mood and the overall atmosphere!
🎤 Endymion
24. Apr 2020 · 10:23 UTC
@daniel-whittaker Thank you for your feedback! There are currently no plans on adding a settings menu into the game, but if we do so, you'll find out via [Itch](https://sleeprunner.itch.io/st-hestia "St. Hestia") or [Twitter](https://twitter.com/ZzzSleeprunner "Sleeprunner Studios"). We'll discuss this matter next week.
coolestdoggie
25. Apr 2020 · 09:38 UTC
Good graphics and audio. It was a little boring to run from one side of map to another. Lack of actions. But for 72h it is a good try. Excellent entry!
Alex_ADEdge
05. May 2020 · 15:16 UTC
Great graphics, the ghosts were certainly spooky! I liked how you used a black sphere to really create some proper darkness. And just overall the game felt nice with the controls and looked great. I just wish the ghosts were a bit more of a threat! Like if they were super bad to come across, would have made them as freaky as they looked. I wasnt sure how to fight them tho, or if they were attacking me, or exactly what was going on there. Some really good elements at work here tho!
LaZZyDev72
09. May 2020 · 11:15 UTC
Graphics are very cool