Suitcase Panic by TheInkSkeleton
You got a new job at the airport! Be prepared for...

You're in charge of giving people their suitcases, but they won't make it easy for you. They all have the same kinds of suitcases, so you'll have to give them according to the things they contain! Try to obtain the highest score!

You'll have to pick up a suitcase, scan it, and decide if anybody need it
To move things around, just click the suitcase, then move the mouse, and click again to drop it
There isn't any sound. Lost too much time the first day and didn't have time for it.
I'll try to update this one, because it is somewhat fun to play and I really want to add new content, sound, levels...
I'm aware there are some bugs, but I did the best I could to fix them. If I update this, I'll try to fix as many bugs as possible :smile:

Hope you like it!
(Everything made in 72h by TheInkSkeleton in Unity2D and Paint.net)
Ratings
| Overall | 1074th | 3.319⭐ | 38🧑⚖️ |
| Fun | 1026th | 3.153⭐ | 38🧑⚖️ |
| Innovation | 604th | 3.5⭐ | 38🧑⚖️ |
| Theme | 435th | 3.931⭐ | 38🧑⚖️ |
| Graphics | 751th | 3.611⭐ | 38🧑⚖️ |
| Humor | 429th | 3.219⭐ | 34🧑⚖️ |
| Mood | 1057th | 3.156⭐ | 34🧑⚖️ |
| Given | 15🗳️ | 11🗨️ |
If only people were not so willing to abandon their luggage on the belt :D
- @mrosegreen : I am very aware of the resolution problem, had to spend a few extra hours trying to fix it and worst thing is apparenty I didn't! So when I update it, I'll see what I can do to fix it :)
- @datadazer : To fix the problem of too many suitcases, I added a "trash conveyor" but it has its own problems. And regarding the difficulty, my first idea was to have a few levels, but I was running out of time, so I quickly wrote a script that would increase the difficulty over time, so I'll have to look into that :D
- @digital-bacon : I decided to have it that way, but I think it mainly happens due to the resolution problem I mentioned before. Anyways, I'll look into it as well to see what I can do :)
- @ditam : Thank you so much! I was scared people wouldn't understand or like it, so your feedback helps me a lot!
Again, thank you all for your feedback! :smile:
Controls were a bit difficult, sometimes I couldn't grab or release what I wanted, and the removal belt didn't always work. In general I think there were too many objects in each suitcase, and too many suitcases on the belt, that it quickly became overwhelming. Also, I figured out whenever a new customer would appear, their suitcase would spawn at the same time - was that intentional? I think the design of needing to check every suitcase and quickly match customer demands works well, so I don't think it should be as easy as grabbing the new bag.
Finally, it might help to add an additional requirement based on an observable without the scanner, like the bag color. Then the player can quickly prioritize based on what they see before scanning.
Well done though, I enjoyed the design!
-the score is hiding one of the characters
-the luggages can overlap.
-there are too much luggages at the same time. The more you fail, the harder it becomes. You could for example remove all luggages when a round begins
-you could add some kind of timer. It's frustrating not to know how much time you have.
-it's maybe too complicated (at least at the beginning) to have duplicated luggages
Nevertheless this is good job. The graphims are very nice. Thank you for your game
There are a few bugs here and there but my main issue was the difficulty/progression.
It may be a good idea to start with one person at a time, have them walk up to the belt then say what they want.
It would also be cool if the bag colour/type hinted at what was inside:
- a laptop bag would contain a laptop, pens etc
- a large suitcase contains mainly clothes
- a rucksack contains camping equipment
This has tons of potential and I really do hope you continue to update it!
I can't see the whole game on my 1920x1200 screen so I can't see all the items in the scanner so I wasn't able to do well :cry:
Game looks very polished otherwise.
https://www.youtube.com/watch?v=gkR8lNDoteU
Thanks for submitting! 😊
- @teinree @leon-oost @omar-14 : Thank you for your feedback. I know about the score thing, yes. I did it on purpose, since I was running out of space, ideas, and time. I'll have to see other possible options, but thanks anyways!
- @gamescodedogs : Yeah, I know, that's what I'm going to work on soon, because I'm planning on making this a full mobile game, so stay tuned!
- @shubart : I am aware it may start hard or get hard.This is related to the difficulty I said on my prior comment: I was running out of time so I wrote a script that would make it harder with time, but as I said, I'll look into it.
- @jafcraze : Thanks for your feedback! Starting with one person would be determined by the script I just mentioned, so I'll see what I can do. Having different suitcases as you said would be a great idea! I already thought about it a bit, but your ideas are pretty nice, so thanks!
- @fadrikalexander : Again, that's related to that same script, so I'll try to do something.
- @flying-dog-fish : Once again, the difficulty is controlled by that script, so I really should fix it. And regarding the resolution, I'm sorry! I had a lot of troubles with the resolution so when it worked, I left it like that. In the next version, I'll try to fix that problem. Thanks and sorry!
- @sludgekey @zeonblue : I'm glad you liked it! :smile:
- @philstrahl : I wasn't able to catch the stream, but I saw the replay last week. Thank you so much for your feedback and kind words! I have decided to turn this into a whole mobile game, as you said. And you did manage to break the game at least twice.
Again, thanks all for your feedback. I'm really happy you found the game fun and with good graphics, so stay tuned for the full version! :smile:
The artwork was kinda cute, though. I liked the "Steve Smash" Minecraft looking game in some of the suitcases :)
The other problem I saw is that you can't really never know if you should discard any bag.
The graphics are cute. Well done. :)