Don't Bring a Dog to a Gunfight! by Roolow

[raw]
made by Roolow for Ludum Dare 46 (COMPO)

Don't Bring a Dog to a Gunfight is a 3D 3rd person, crawling, sliding, dog-based tactical espionage title.

Explore and navigate the old town without disrupting the ensuing gunfight. The more you're seen the more cautious the shooters are (no one want's to accidentally shoot a helpless pup). If you distract them too much and the gunfight dies down, they are bound to try to round you up. But the diner bell is ringing on the other side of town, so don't get caught before you can get to your fresh bowl of grizzle.

DontBringADogToAGunfight!2.png

Ratings

Given 4🗳️ 1🗨️

Feedback

Nota
21. Apr 2020 · 01:44 UTC
The controls weren't working very well on a browser window, to point that it was unplayable. I do enjoy the concept however.
binary_coder
21. Apr 2020 · 01:50 UTC
Impressive work for the time given! Controls are a bit odd, had to fullscreen the game. Also would have liked a bit more feedback about when im in the view of the people.
Camilo Quintero
21. Apr 2020 · 01:56 UTC
The camera was not working properly when not in fullscreen. The sound was a bit loud and distracting. Like the idea! :D
blotosaur
21. Apr 2020 · 01:57 UTC
Even when on full screen, the camera was hard to control and I didn't know if I was being successful at sneaking or not. Very original idea.
bjl
21. Apr 2020 · 02:01 UTC
I did it! Who's a good boy? I'm a good boy!
Sacrface
21. Apr 2020 · 02:19 UTC
Cute concept. Love the probuilder stuff.

I got one line of code that'll help 1000% -- Cursor.lockState = CursorLockMode.Locked;

This'll keep the mouse locked to the center of the screen and will still update MouseX/MouseY axis appropriately.
It'll also make the mouse invisible in Unity, but not in builds. Cursor.visiable = false will make the cursor invisible in all builds.
Itskdog
21. Apr 2020 · 02:25 UTC
Had difficulties with the control. Couldn't seem to get out the first room. There was a whole and a window, but I couldn't jump out the window and the dog couldn't go through the hole.
ilPrinny
21. Apr 2020 · 03:02 UTC
Cute game, I like the you lose message, I also would stop a gunfight if someone brought a dog haha. The camera was a bit broken with 2 monitors tho. Good work on this game though!
Ryoon
21. Apr 2020 · 11:10 UTC
Metal Gear Puppers