GLYPH by JaCkJoKeZ
Controls:
WASD for movement
Left Click to use a spell
"R" to restart
and Esc to exit the game.
Objective: Kill enemies to level up, grow stronger, and survive until the counter gets to zero!
First Ludum Dare, Whoohoo! I used the theme "Growing" as in "Growing more powerful", but I feel like I made my scope too broad and should have narrowed down a bit and focused on an easier genre. Even a small, fast-paced RPG is difficult and time-consuming to make without any code-base.
For those of you wondering, here are the programs I used;
Engine/Language: GM:Studio/GML,
Art: ASEPRITE, Cosmigo Pro Motion, in-engine editor,
Sound: Bfxr
Changelog:
-Fixed bug where game would crash due to the player leveling up while dead.
-Updated link to be a standalone executable and not an installer
-3:59 A.M. 12/14/2015 - Various object placement fixes that caused conflicts with movement causing, stutters and other game breaking bugs. Also fixed a variable conflict that was causing shadows to render backwards and non_transparent.
-6:22 P.M. 12/14/2015 Fixed bug where player wouldn't collide with enemy hit box. Also fixed starting spell not scaling with damage stat. Fixed bug where player could not be damaged. Added a win condition so that game can be played and actually WON. Also, some small balancing issues have been addressed.
-5:33 A.M. 12/18/2015 Fixed bug where game would cause StackOVerflow. Required a re-upload and re-link to Google Drive
WASD for movement
Left Click to use a spell
"R" to restart
and Esc to exit the game.
Objective: Kill enemies to level up, grow stronger, and survive until the counter gets to zero!
First Ludum Dare, Whoohoo! I used the theme "Growing" as in "Growing more powerful", but I feel like I made my scope too broad and should have narrowed down a bit and focused on an easier genre. Even a small, fast-paced RPG is difficult and time-consuming to make without any code-base.
For those of you wondering, here are the programs I used;
Engine/Language: GM:Studio/GML,
Art: ASEPRITE, Cosmigo Pro Motion, in-engine editor,
Sound: Bfxr
Changelog:
-Fixed bug where game would crash due to the player leveling up while dead.
-Updated link to be a standalone executable and not an installer
-3:59 A.M. 12/14/2015 - Various object placement fixes that caused conflicts with movement causing, stutters and other game breaking bugs. Also fixed a variable conflict that was causing shadows to render backwards and non_transparent.
-6:22 P.M. 12/14/2015 Fixed bug where player wouldn't collide with enemy hit box. Also fixed starting spell not scaling with damage stat. Fixed bug where player could not be damaged. Added a win condition so that game can be played and actually WON. Also, some small balancing issues have been addressed.
-5:33 A.M. 12/18/2015 Fixed bug where game would cause StackOVerflow. Required a re-upload and re-link to Google Drive
Ratings
| Coolness | 36% | 1857 |
| Overall | 2.89 | 767 |
| Fun | 2.84 | 694 |
| Graphics | 3.47 | 289 |
| Innovation | 2.56 | 795 |
| Mood | 3.00 | 444 |
| Theme | 2.47 | 933 |
Wizard sprite is pretty awesome.
Congrats on your first entry!
Oh, and I made an RPG as well, so I know how hard it is. But it's not impossible! Cheers!
@peyj thanks for the tip! I didn't know that before, I just added it in and hopefully it'll run now!
Running Windows 7 64-bit Home Premium edition on an Intel i7-3740QM processor and an NVIDIA GeForce GTX 675MX.
I'll come back to this game in a few days to give you time to fix the problem. :)
The spell takes very long to cast and does little damage, am I doing something wrong?