atomic-swerve by atomic_swerve
I'm getting back into gamedev after a long hiatus, and ended up coding a small physics engine with a deliberately small amount of player input available.
Using only basic JavaScript meant I got to experiment with my formulae a bit, and the added complexity ended up taking time from my other creative goals for this jam (namely music). This was a good warmup game, and I have fun zoning into for a while - I was able to bring focus from testing the game back to developing it! I'm also pleased to say this is my first interactive mobile app, sans audio!
The goal is to get as high as score as you would like to see. If you think you won the game prove it with a screenshot!
Using only basic JavaScript meant I got to experiment with my formulae a bit, and the added complexity ended up taking time from my other creative goals for this jam (namely music). This was a good warmup game, and I have fun zoning into for a while - I was able to bring focus from testing the game back to developing it! I'm also pleased to say this is my first interactive mobile app, sans audio!
The goal is to get as high as score as you would like to see. If you think you won the game prove it with a screenshot!
| Web | https://atomic-swerve.github.io/ld37/ |
| Source | https://github.com/atomic-swerve/ld37 |
| Original URL | https://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=13374 |
The graphics are minimalists, yet efficient.
Welcome back to gamedev' o/
Maybe other level designs can up the challenge, or a cube you shouldn't touch. Nice room for growth with the mechanic.
eregergregergergergergregerregergergeregegegerggegergeegggrgergrggggergerggkgkgrregg
I still don't entirely get how it works. I think I'm just supposed to kind of click around one of the squares to make it move in a somewhat arbitrary direction, but I do know that making them collide gives me points. However, I really don't have to do anything after clicking once since I can just leave it running in the background forever to get unlimited points. There's no way to lose.
Music was interesting though, and the art style was nice and simple.
One thing that I really didn't like is names of the files index.css and index.js. "index" is a name reserved for the default html page in a folder, and should be used almost exclusively for that. Conventional names for css and js files are "style.css" and something like "main.js", "game.js", "behaviour.js" etc.