Rock, Paper, Geometry! by agrdev
"Rock, Paper, Geometry!" - is a real-time tactic game based on "rock, paper, scissors" rules with random generated levels and impulse movement.
How to play:
Your team is blue. Red team is your enemy. You must destroy them using "rock, paper, scissors" rules: Triangles are scissors, square is paper, circle is rock!
Controls:
Left click on unit - Select unit.
Right click on the map - Send unit to that point by giving him an impulse.
R - restart level.
Note:
There is an experimental time limit feature. It has been made to prevent deadlocks in gameplay.
This is my first MiniLD/LD game ever. Hope you'll enjoy it!
P.S. I'll probably write a postmortem during next week. It will be my first postmortem ever! :)
How to play:
Your team is blue. Red team is your enemy. You must destroy them using "rock, paper, scissors" rules: Triangles are scissors, square is paper, circle is rock!
Controls:
Left click on unit - Select unit.
Right click on the map - Send unit to that point by giving him an impulse.
R - restart level.
Note:
There is an experimental time limit feature. It has been made to prevent deadlocks in gameplay.
This is my first MiniLD/LD game ever. Hope you'll enjoy it!
P.S. I'll probably write a postmortem during next week. It will be my first postmortem ever! :)
I don't know why others don't upload Linux versions. As I know, Unity Web Player doesn't work on Linux. Am I right?
And one more! What do you think about highlighting enemies/killers for current selected unit?
Triangles are scissors, square is paper, circle is rock!
Honestly, this is the first game in 7dRTS where I was actually vocalising and shouting at what was happening on screen.
Great game. :)
"Triangles are scissors, square is paper, circle is rock!" - I should add this to the rules instructions. :)
Timer helps to prevent situations like this:
After battle you have two circles and your enemy has one square. You can't beat him, but he can beat you. You can just hiding behind the blocks from him, and the round will never end.
It's a little bit too easy sometimes, as the AI just seems to move at random, I was missing a little bit of depth here. But nice otherwise.
Nice work!