Rock, Paper, Geometry! by agrdev

[raw]
made by agrdev for MINI44 (COMPO)
"Rock, Paper, Geometry!" - is a real-time tactic game based on "rock, paper, scissors" rules with random generated levels and impulse movement.
How to play:
Your team is blue. Red team is your enemy. You must destroy them using "rock, paper, scissors" rules: Triangles are scissors, square is paper, circle is rock!
Controls:
Left click on unit - Select unit.
Right click on the map - Send unit to that point by giving him an impulse.
R - restart level.
Note:
There is an experimental time limit feature. It has been made to prevent deadlocks in gameplay.
This is my first MiniLD/LD game ever. Hope you'll enjoy it!
P.S. I'll probably write a postmortem during next week. It will be my first postmortem ever! :)

Feedback

superjoe
30. Jul 2013 路 08:55 UTC
I see a black screen. No errors on the console. It doesn't look like anything is loading. Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Ubuntu Chromium/28.0.1500.71 Chrome/28.0.1500.71 Safari/537.36
馃帳 agrdev
30. Jul 2013 路 09:52 UTC
Added standalone builds for desktop platforms.
superjoe
30. Jul 2013 路 10:54 UTC
Standalone worked, thanks! I like the art, especially the logo. The gameplay mechanics are a fun take on RTS. I like the idea. I would have liked to see some depth here.
馃帳 agrdev
30. Jul 2013 路 14:33 UTC
Thanks! I'll definitely add some more features, maybe a multiplayer.
Gwilym
30. Jul 2013 路 18:11 UTC
Yay, I won. Was lots of fun once I got the hang of which shape beat which. Multiplayer would make this awesome :)
Gwilym
30. Jul 2013 路 18:12 UTC
Oh yeah. And how come this game has a linux version when all the other unity games don't?
馃帳 agrdev
30. Jul 2013 路 18:47 UTC
Thanks for feedback!
I don't know why others don't upload Linux versions. As I know, Unity Web Player doesn't work on Linux. Am I right?
Gwilym
30. Jul 2013 路 20:36 UTC
Very much so. Its annoying because I can't play about half the entries.
superjoe
31. Jul 2013 路 02:30 UTC
Correct, it does not work on linux. I could probably get it to work if I spent hours screwing with it, but why would I do that?
Follett
31. Jul 2013 路 10:42 UTC
Multiplayer of this would be great!
Makio
31. Jul 2013 路 11:35 UTC
haha ! funny !! :D
rubna
31. Jul 2013 路 12:00 UTC
Great work! Love the simplicity of it. I b et this would be loads of fun multiplayer :)
DogShitEmpire
31. Jul 2013 路 12:33 UTC
Oh man, I don't know why but the spastic movement of the shapes just cracks me up! A very different kind of RTS, and that's definitely a good thing.
馃帳 agrdev
31. Jul 2013 路 13:32 UTC
Thanks for feedback! :) I agree with the spastic movement. I also suppose the unit selection might be better.
And one more! What do you think about highlighting enemies/killers for current selected unit?
DMT
31. Jul 2013 路 13:44 UTC
Ha this one was great. A true RTS like strategy with a simple minimalist/arcade feel.
AVataRR
31. Jul 2013 路 14:14 UTC
Lol, I thought this game was pretty funny. At first I didn't really get it.. trying to memorise what kind of geometry beat what - I'm retarded >_<. It was just rock paper scisors like you said in the instructions!!
Triangles are scissors, square is paper, circle is rock!
Honestly, this is the first game in 7dRTS where I was actually vocalising and shouting at what was happening on screen.
Great game. :)
馃帳 agrdev
31. Jul 2013 路 14:52 UTC
Thanks!
"Triangles are scissors, square is paper, circle is rock!" - I should add this to the rules instructions. :)
MiniBobbo
31. Jul 2013 路 15:40 UTC
I agree that if you had the "this beats that" on the main screen it would have been helpful while learning the game. Once I got it down though it was a lot of fun!
timtipgames
31. Jul 2013 路 16:53 UTC
Already loved the game for the name. Was actually a lot of fun to play :) Liked the impulse mechanic. Only hit the timer once, don't think it's needed,
馃帳 agrdev
31. Jul 2013 路 18:19 UTC
Thanks!
Timer helps to prevent situations like this:
After battle you have two circles and your enemy has one square. You can't beat him, but he can beat you. You can just hiding behind the blocks from him, and the round will never end.
klianc09
31. Jul 2013 路 19:00 UTC
One of the most polished games I have seen so far, you seem to really have a feel for the scope of a MiniLD (or LD in general). Knowing which beats which is really easy if you have the rock-paper-scissors metaphor in your head.
It's a little bit too easy sometimes, as the AI just seems to move at random, I was missing a little bit of depth here. But nice otherwise.
Zeredek
01. Aug 2013 路 02:22 UTC
Well, it was pretty cool. It felt more of a "who clicks first" game than an RTS since you started with the same amounts of everything.
srd
02. Aug 2013 路 06:05 UTC
Cool, innovative game. It moves a bit too fast for me, though - especially with the AI lacking any limits on orders per second.
phi
02. Aug 2013 路 18:01 UTC
Very funny one! The computer enemy isn't really hard, but it's a fun idea and lovely realized. I don't like the time limit. I'd rather detect deadlocks and let the game end then.
Nice work!
vincepascoe
05. Aug 2013 路 09:33 UTC
cool I won! some basic strategy of after I got rid of one type using the others to "protect" the ones I didn't need... but mainly I just control one piece. simple liked the random field
ntrstd11
13. Aug 2013 路 21:17 UTC
Good idea, though the shapes are a bit complicated. 陌t's a nice way to combine different games. You can even turn it into a rts with traditional click controls in the future.