Killing Room by leeman
My game is boring, has horrible graphics and like no Humor at all.
It's my first LudumDare and I redid my Idea 4 times and in the end I only had ~12 hours left when I lastly redid it.
I don't want really want to be judged in any category however I would like to hear your opinion on what I could do better from what I already implemented, what I should leave out next time and suggestions what I should implement to make it more fun but keep it a small game.
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WASD to move
Mouse to Aim
Leftclick to shoot
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Edit:
First small Patch and that still pre Submission hour. Didn't thought I'd manage to do that.
*Added
**Feedback when being hit
**Feedback when killing an enemy
Another patch. And 1 hour 15 to go. Let's see what else I can get in
*Added
*Background Music
**********************************************
**Post Compo**
For those that already voted and enjoyed it. Here's a little post-compo updated version with small bugfixes. Like enemys no longer spawn ontop / too close to you. And small QOL Improvements like non-static counter till next wave
https://drive.google.com/drive/folders/0BzZD1mQmYWExN1dtdWpmTVRUY3c
It's my first LudumDare and I redid my Idea 4 times and in the end I only had ~12 hours left when I lastly redid it.
I don't want really want to be judged in any category however I would like to hear your opinion on what I could do better from what I already implemented, what I should leave out next time and suggestions what I should implement to make it more fun but keep it a small game.
===========
WASD to move
Mouse to Aim
Leftclick to shoot
===========
Edit:
First small Patch and that still pre Submission hour. Didn't thought I'd manage to do that.
*Added
**Feedback when being hit
**Feedback when killing an enemy
Another patch. And 1 hour 15 to go. Let's see what else I can get in
*Added
*Background Music
**********************************************
**Post Compo**
For those that already voted and enjoyed it. Here's a little post-compo updated version with small bugfixes. Like enemys no longer spawn ontop / too close to you. And small QOL Improvements like non-static counter till next wave
https://drive.google.com/drive/folders/0BzZD1mQmYWExN1dtdWpmTVRUY3c
In my opinion you should have made movement relative, as currently it feels unnatural. And the counter (5 seconds) remains static, so I can't really know when the wave begins. In overall it's a pretty enjoyable game.
Sometimes enemies spawned very close to me and I had no time to react. besides that the game was well made and very fun to play!
PS: would have liked some high score but that's just me :P
Kinda fun though.
Also try to implement some good game design in your games. That includes for example giving the player meaningful decisions to make. Choosing health or attack is fine but it's easy to know what's best in each situation. I'd recommend watching some talks on Game Design and Game Development, they will explain this things better than I.
https://drive.google.com/drive/folders/0BzZD1mQmYWExN1dtdWpmTVRUY3c
You can improve the audio and the graphics at some point but overall not bad!
And please go and try out my game!
Enemies spawning on top of you is the major problem here, and its the major reason for most of my hits, but I see you've fixed that for the post-comp version :)
Hmm really have to look into that as that seems to be a bug. What version are you on? Mac? On my windows machine I shoot instantly when I click o_o
And thanks for the suggestion about freezing the time. Honeslty didn't thought about that
Smooth gameplay, nice music in the background... Good job