Countdown by LDJam user 301620
The bomb is going to go off in 10 seconds! Time is frozen but every action costs a second.
Live, die, repeat - it's like a repeating escape room!
Supports Keyboard only, Keyboard and Mouse, Xbox Controller. ~ No Sound ~

How to play: All codes and tools are hidden around the room - When the bomb explodes the room resets but the codes and tools return to where you found them. So remember and optimise.
Features 6 randomised bomb defusal modes.
| C# Unity | https://github.com/RowenSIG/Countdown |
| Link | https://wormytables.itch.io/countdown |
| Original URL | https://ldjam.com/events/ludum-dare/51/countdown |
Ratings
| Given | 27🗳️ | 11🗨️ |
The mouse control is not working fine for the "Look", when you move the mouse too far from the middle circle, it no longer works. So I need to use the arrows and that way it is a bit more difficult to manage it.
Note: I have tried the embedded version.
Great job! I love the variety of puzzles and how they randomly shuffled for each try! Nice concept, nice graphics!
Some kind of focusing music here would definitely be in the theme, but the atmosphere is conveyed so well
is there a desktop release that I can try for better framerate?
have a cookie
if the mouse look is making you sad, i have some debug inputs:
P - show mouse sensitivity
the '-' and '=' key adjust Y sensitivity (it's inverted so it's weird)
the '[' and ']' key adjust X
The bomb looks super swaggy too.
There was a little stuttering running in Safari browser, but nothing gamebreaking :)
Some of the wire colors clues were pretty difficult too. The overall puzzle design is great though, especially the way it changes slightly each time. It's a very interesting way to use the theme too, and solid graphics. Nice work!
The minigames were fun to figure out, and I liked that despite them being randomly generated, each "attempt" spanning a couple rounds had some consistency to it.
The thing that I felt was missing most was sound.
The game doesn't need much, but a couple simple sound effects (even if it was just a simple beep to give feedback whenever an interaction happened) would go a long way. There were times if I wasn't sure whether the game was stuck, or whether some interaction with the bomb wasn't possible, and a couple sound effects would probably be the most cost effective way to cut down on that confusion.
Anyway, had a lot of fun.
Thanks for the creative entry!