Mega Speed Arena by LDJam user 304454
Mega Speed Arena is a shooter game where you basically kill a lot of enemies. Every 10 seconds, a new round is up with new monsters, weapons, etc...
| Link | https://safariminer.itch.io/msa-ld |
| Original URL | https://ldjam.com/events/ludum-dare/51/mega-speed-arena |
Ratings
| Given | 0🗳️ | 0🗨️ |
0. theme-related concept looks classic, but fair
1. made with Freedoom; oh, yes, haha, the menu’s appearance and looks is uber classic! XD
2. I notice initials work to select menu options
3. wow, lots of (premade?) options; including languages! Including Esperanto, by the way XD Setting French; ah, I spot at least one mistake ("séléction" instead of "sélection") and some untranslated text ("Disable keyboard cheats", "On", "Off"); you can tell the people at Freedoom about it ;)
4. some text presentation, a nice touch
5. controls are layout-independent, great :) (I have an AZERTY keyboard). AND arrow keys are enabled
6. some super classic *Doom* playability; boy, do we run fast!
7. so fast actually, that I stumbled upon an enemy with my new-found bazooka and shot myself to my death (or doom :p)
8. won in 1 min 5 s (in medium difficulty); ah, game restarts, but you keep your state (weapons, ammunition and health)
9. looking at autosave: cute, "ARENA00 - Thanks for playing!" ;)
10. second try: ah, some new enemies towards the end (flying ones); won in 1 min 15 s
11. now trying in max difficulty ("MAYHEM!")
12. made it on my first attempt (could not see time, I toggled focuse with Alt + Tab, and Alt makes the screen go to the next! :o)
**Takeaway:** a bit hard to judge gameplay since this is mainly *Doom*, after all! So, for the rest: I think the take on the theme is classic, but does work; some more variety, such as a change in the arena’s structure (every ten seconds? Or more), could give more longer-term interest to the game. It does already work as a simple straightfoward outlet for some quick action, though, but it looks like the enemies and weapons stay (about?) the same each time/run; maybe some *randomisation* would already be an option for surprising the player.
Thanks for the gratuitous (virtual!) violence. XD