Seance by chaitae
Also can be found here https://chaitae.itch.io/seance
| Link | https://github.com/chaitae/LudumDare51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/seance |
Ratings
| Given | 0🗳️ | 0🗨️ |
Also can be found here https://chaitae.itch.io/seance
| Link | https://github.com/chaitae/LudumDare51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/seance |
| Given | 0🗳️ | 0🗨️ |
Cool graphics. Would really shine if there was like a creepy music.
And the tasks could be voice-over. That would really make the experience better.
now I need to read the line and navigate.
But I totally understand the stress on time and the visuals are good!
Well done!
[testing the navigator version]
0. preliminary advice: do not hesitate to add a cover to better identify your game, even a simple screen capture :)
1. oh, no sound? Too bad, it would have been great in such a context!
2. just let things go on the first time to observe; told me I lost after three lines, but after some more time during game over screen, told me I won!
3. Controls are QWERTY-only instead of layout-independent (I have an AZERTY keyboard), BUT arrow keys are enabled.
4. Had not realized the white element was a ghost! XD (I used cartoony ghosts in my game too, I should have known better! I guess this is because of the profile angle)
5. funny concept! X) :) I wonder how the random teleportation of objects is justified
6. the graphics (including fortune teller’s animations), lines, and shudderings really make for a great atmosphere (and once again, with sounds or/and music, this would have been even greater)
7. I wonder if adding some timer indication would be a good idea or not. Just musing
8. the game seems rather easy, without some mechanic (except maybe the teleport?) to hinder us from going straight to the current designated object; and seeing what happened before (ie the victory during game over), I suspect we just have to hold on for enough time. Yes, victory does occur after some time!
9. by the way, I wonder what the portrait exactly is (apparently some dog, but is this some specific reference, or totally random?)
**Takeaway:** even though I understand from the pithy description on the itch.io game page that you ran into some trouble (short on time, perhaps? It happens to more people than you may think ;D), I think you still did a great job for the setting and atmosphere! This is a great idea. Gameplay-wise, something feels missing… Some counterbalance to hinder the player from easily completing the tasks. And of course, what a waste for the sounds!! Please do add some to a later version! :D This could be the early sketch of an engaging game.
Thank you for the spiritualism seance.
[Do not forget to review and rate other games, if you have enough time; it will also help yours get noticed and have testers and feedback. :)]