BOULISH - straf'in the city by knarf
GENERAL RULES AND GUIDELINES: You see through BOULICHE the Cat'S eyes, take a run into the city but don't fall, don't get starved!
Can jump and climb on every roof and reach all food sweats and rat of this small suspended city ?
Grab all the sweats in the trash, catch every rat and small creatures* from the streets, eat your patΓ©, climb on the roofs and avoid biggest creatures* Maybe more exploration/contemplation than a game with a goal, for the fun of jumping around ; no weapon, no blood, but strafe jumps and bunny hops ! keyboard/mouse only !
A game dedicated to BOULICHE the greatest Cat of the universe, all mad ludum dare and quake guys, for all the freaks.
<3
PS It's my first attempt at 3d "game", and also using Godot. And it feels good.
PS2: I pushed some hotfix I saw when publishing the Jam version, to fix few issues that may block the player at some point due to rush & few typo: map: few places were very hard to reach so i edited few brushes. typo in the light property so it works as expected with qodot now code: added small light to checkpoint and food, fixed few typo with hunger (but still quite useless mechanic) fixed a typo with checkpoints so it works everytime. I would advice to try that one for better experience as it only consists of very minor edits, the deadline version will still be around anyway.
Added R input to retry ;)
Inputs are arrows/mouse, R for restart, sorry WASD/spacebar people that's how it is... Just joking I'll add secondary inputs in next release version.
PS3: alright I just added alternative / fullscreen / quit controls to latest LD5610_2.exe version:
WASD / space as alernative controls,
F11 for fullscreen (raw) and ESC to quit
Thanks everyone for feedback so far !
I used:
Godot 4 OpenRadiant Qodot Reaper 7
*features not contractual, might have been removed for cute small creatures and developper safety
| Link | https://freaknarf.itch.io/ld56-boulish-strafin-the-city |
| Link | https://github.com/franck-jude/BOULICHE |
| Original URL | https://ldjam.com/events/ludum-dare/56/boulish-strafin-the-city |
Ratings
| Overall | 300th | 2.864β | 24π§ββοΈ |
| Fun | 282th | 2.786β | 23π§ββοΈ |
| Innovation | 315th | 2.357β | 23π§ββοΈ |
| Theme | 319th | 2.214β | 23π§ββοΈ |
| Graphics | 279th | 2.81β | 23π§ββοΈ |
| Audio | 196th | 3.024β | 23π§ββοΈ |
| Humor | 269th | 2.167β | 20π§ββοΈ |
| Mood | 177th | 3.3β | 22π§ββοΈ |
| Given | 23π³οΈ | 23π¨οΈ |
I just pushed a fix for people embarassed by original inputs in LD56_1_0_2.exe adding WASD / space / right-click controls whatever you want, fullscreen and being able to ragequit aha <3 cheers!
Congrats on what you got done in this time frame!
strange/floaty. Specific things related to movement that I noticed:
- the camera doesn't rotate about its center, but seems to be positioned somewhat to the right
of the center of rotation
- This isn't a purely visual issue either: player collision
moves with the camera, so rotating the view with the mouse is enough to fall off
of ledges, even when you're not otherwise moving.
- Pressing the jump button seems to "queue" the jump for later, so that pressing it while
mid-air can cause a jump when you later hit the ground
- Much of the level geometry is narrower than the minimum distance that the player can
travel, so tapping a key to do a slight adjustment sends you careening over the edge.