BOULISH - straf'in the city by knarf

[raw]
made by knarf for Ludum Dare 56 (COMPO)

GENERAL RULES AND GUIDELINES: You see through BOULICHE the Cat'S eyes, take a run into the city but don't fall, don't get starved!

Can jump and climb on every roof and reach all food sweats and rat of this small suspended city ?

Grab all the sweats in the trash, catch every rat and small creatures* from the streets, eat your patΓ©, climb on the roofs and avoid biggest creatures* Maybe more exploration/contemplation than a game with a goal, for the fun of jumping around ; no weapon, no blood, but strafe jumps and bunny hops ! keyboard/mouse only !

A game dedicated to BOULICHE the greatest Cat of the universe, all mad ludum dare and quake guys, for all the freaks.

<3

PS It's my first attempt at 3d "game", and also using Godot. And it feels good.

PS2: I pushed some hotfix I saw when publishing the Jam version, to fix few issues that may block the player at some point due to rush & few typo: map: few places were very hard to reach so i edited few brushes. typo in the light property so it works as expected with qodot now code: added small light to checkpoint and food, fixed few typo with hunger (but still quite useless mechanic) fixed a typo with checkpoints so it works everytime. I would advice to try that one for better experience as it only consists of very minor edits, the deadline version will still be around anyway.

Added R input to retry ;)

Inputs are arrows/mouse, R for restart, sorry WASD/spacebar people that's how it is... Just joking I'll add secondary inputs in next release version.

PS3: alright I just added alternative / fullscreen / quit controls to latest LD5610_2.exe version:

WASD / space as alernative controls,

F11 for fullscreen (raw) and ESC to quit

Thanks everyone for feedback so far !

I used:

Godot 4 OpenRadiant Qodot Reaper 7

*features not contractual, might have been removed for cute small creatures and developper safety

Ratings

Overall 300th 2.864⭐ 24πŸ§‘β€βš–οΈ
Fun 282th 2.786⭐ 23πŸ§‘β€βš–οΈ
Innovation 315th 2.357⭐ 23πŸ§‘β€βš–οΈ
Theme 319th 2.214⭐ 23πŸ§‘β€βš–οΈ
Graphics 279th 2.81⭐ 23πŸ§‘β€βš–οΈ
Audio 196th 3.024⭐ 23πŸ§‘β€βš–οΈ
Humor 269th 2.167⭐ 20πŸ§‘β€βš–οΈ
Mood 177th 3.3⭐ 22πŸ§‘β€βš–οΈ
Given 23πŸ—³οΈ 23πŸ—¨οΈ

Feedback

pietmichal
07. Oct 2024 Β· 19:07 UTC
I liked the ambience and the food acting as a guidance. As a fan of Quake games, I appreciate the movement.
Braulio_JG
07. Oct 2024 Β· 22:41 UTC
It has potential, for sure, but I feel like it has been an experiment or a prototype more than a game itself. For 48 hours, making it 3D has a point, but I find it strange that the player movement uses the arrow keys while the camera movement uses the mouse. Overall it would act like a great base for a bigger project.
olsonexi
08. Oct 2024 Β· 11:00 UTC
Definitely an interesting start with good potential, but it's definitely a bit rough around the edges. Using the arrow keys is fine, though a bit surprising at first when I'm expecting to use wasd and nothing happens. Click to jump is definitely very weird and unintuitive. I would have used space for that. There's also no way to pause the game and get your mouse cursor back, so you have to alt+tab to another window to close the game when you're done. Definitely feels more like a prototype/tech demo than a fully finished game. That said, it's a pretty fun game once you get the hang of it and I LOVE the vibe you've got going. The music and visual aesthetic are really well done. And given that it's as well made of a 3D game as it is in such a short time, *and* your first ever 3D game to boot, I can definitely excuse its flaws.
Jack D. Taylor
08. Oct 2024 Β· 14:11 UTC
Nice vibe and handling, although WASD support would've been better (got funky arrows on my laptop, very inconvenient for these kind of things)
🎀 knarf
08. Oct 2024 Β· 15:26 UTC
Thank you for feedbacks @pietmichal @braulio-jg @olsonexi @jack-d-taylor !
I just pushed a fix for people embarassed by original inputs in LD56_1_0_2.exe adding WASD / space / right-click controls whatever you want, fullscreen and being able to ragequit aha <3 cheers!
Clare_Chan1738
09. Oct 2024 Β· 18:05 UTC
Pretty cool game but found the arrow keys and left click mechanics to be a bit tough to control. The atmosphere is very nice, I like the colour scheme :)
Calcopod
11. Oct 2024 Β· 12:05 UTC
The controls were ... funky (I seem to have played the version before the fix. My bad), but it was fine. As others pointed out, while not necessarily a complete game, it could certainly work as a great prototype for something in the future.

Congrats on what you got done in this time frame!
Flewbimo
12. Oct 2024 Β· 15:41 UTC
I really like the atmosphere and art style of the game, but I'm a bit confused about the gameplay. (The number of decimal places in the top left corner could also be adjusted; the game is quite overwhelming.) But overall, it's a good game.
henk
13. Oct 2024 Β· 19:12 UTC
I had a lot of trouble seeing things in the dark, and the player movement was quite
strange/floaty. Specific things related to movement that I noticed:
- the camera doesn't rotate about its center, but seems to be positioned somewhat to the right
of the center of rotation
- This isn't a purely visual issue either: player collision
moves with the camera, so rotating the view with the mouse is enough to fall off
of ledges, even when you're not otherwise moving.
- Pressing the jump button seems to "queue" the jump for later, so that pressing it while
mid-air can cause a jump when you later hit the ground
- Much of the level geometry is narrower than the minimum distance that the player can
travel, so tapping a key to do a slight adjustment sends you careening over the edge.
ArtAllester
16. Oct 2024 Β· 17:22 UTC
Nice attention to detail! The small touches really elevate the experience
toilari
23. Oct 2024 Β· 10:20 UTC
A neat little platformer(?) game. Good job getting this much done in just 48h! Atmosphere was nice, although I had to crank up my screen brightness to see anything in a few spots. Stairs etc. were a bit janky, but that's more of a feature for a jam game. Great work! <3
LDJam user 388563
24. Oct 2024 Β· 20:11 UTC
The strafe jumping is fun! The environment is a bit too dark to the point that it was difficult for me to see where I'm going. Also while I enjoyed the jumping I would have liked to have some clearer goal in the game. Still, great job on your first 3D game!