LD53 - Box Crushing by Furtive Pygmy
- Didn't get as much done as I wanted as I was sick over the weekend, but was able to put something together.
I also seem to have submitted to
Jamrather thanCompo, fun times.
There was no playtesting, everything is in a somewhat placeholder state as I just couldn't force myself to do it :(, and just gave up so I could get some rest.
The aim of the game is to stop the evil box people from escaping their city by employing some cute animals. If they escape, they will deliver slapped bottoms and broken purchases! Don't let it happen.
Theme was hamfisted in, had some more plans but couldn't get it done unfortunately.
An incremental(ish) TD(ish).
With that said, the controls when you get into the game are:
- Click on a box to recruit a tower
- Click on a recruited tower to upgrade / delete it
- Click on 'Next Wave' button to generate a new wave
- Click on Wave + button (bottom left) to increase number of enemies per wave
- Click on Enemy + to increase HP and Gold value of enemies spawned
Score is the sum of damage done to enemies
Tower 'Plot'
Buy Screen
Tower Upgrades
Level: Arbitrary level of tower
Cost: The cost of upgrading either Damage, Attack Speed, or Projectile Move Speed
Damage: The amount of damage each tower projectile deals
Speed: The rate at which each tower project is fired
Move: The move speed of each tower projectile
Upgrade Enemies
Increases strength of enemies per wave (health and gold reward)
Upgrade Waves
Increases number of enemies per wave
Health and Gold
0 Health will result in game over with a restart screen.
Gold is used to buy and upgrade towers as well as waves and enemies.
Next Wave button
You control the action, release the next wave of box people!
| Link | https://noskill-games.itch.io/ld53 |
| Link | |
| Original URL | https://ldjam.com/events/ludum-dare/53/ld53-game |
Ratings
| Given | 0🗳️ | 0🗨️ |
got to level 14, then I became a bit optimistic with how hard enemies i could kill.
Fish all the way!
@rolferm Thanks for playing! Yeah, goldy is underrated but definitely my favourite.
It was a pleasant experience to play. The essence of tower defense is there!
@cabjhegas Yeah, I wasn't sure how it'd turn out and the balancing was non-existant. My aim was trying to make it so the cat was the best end-game. I think anything is viable with enough gold though... :turtle: is my favourite.
Thanks for playing!
@pralista `One does not simply tower into defends!` :D Thanks for playing!
Congratulations anyway on the result you managed to bring, the gameplay is very fluid, the graphics are very cute, and the bg sound is very chill.
I'm not sure if it was in your plans, but I missed having a button to speed up the gameplay when the wave is passing (like in Bloons TD) and more sound feedback from the enemies' SFX and our cute animals.
Congratulations by your job, it's a great game! ♡( ◡‿◡ )
Thanks for the kind words, I am doing a lot better now!:smiley:
I completely forgot to add buttons for speeding up/down, the logic is there but it completely slipped my mind when finishing it up! I'll add it into a post-jam version.
Thanks for playing and the feedback.
A tower defence game with simple mechanics, but overall a fun gameplay.
I found all the buttons a bit confusing and overwhelming in the beginning but learned quickly what they did.
I ended up using mainly goldfishes with their high base attack speed and penetrating projectiles while only increasing their damage, as the other stats have very negligible returns in terms of gold spent.
Good job!
@smoky01 Thanks for playing and the feedback!
@felin Yeah, I agree. It was on my TODO list, but ran out of time. Thanks for playing and the feedback, appreciate it!
(*^▽^*)
@ravernt Thanks for playing!
@reed-molbak Thanks for playing and the feedback. I did see that issue occur in earlier builds, but haven't been able to replicate it after applying a fix :sob:

@quinn-patrick Thanks for playing and the feedback! I think I expected to be able to get a lot more done than I did, I'm happy with what I got done, but just wish I had more time to get everything even more polished :smile:
@olddog Thanks for playing and the feedback! I agree, I definitely want to tweak some of the values around as I feel some are too cheap and others are prohibitively expensive.
Apart from that, this was a smooth game jam experience. Thank you!