Time to master by Woodpecker233
I thought about this topic for a long time, I wanted to dig into its hidden philosophical thinking, but as I came to my senses, I found that I had lost a lot of ten seconds, I thought it was him, games can be complicated, but can also be as simple as counting time, but is it really simple?
| Link | https://woodpecker233.itch.io/time-to-master |
| Original URL | https://ldjam.com/events/ludum-dare/51/time-to-master |
Ratings
| Overall | 359th | 3.167⭐ | 14🧑⚖️ |
| Fun | 420th | 2.75⭐ | 14🧑⚖️ |
| Innovation | 244th | 3.292⭐ | 14🧑⚖️ |
| Theme | 115th | 3.917⭐ | 14🧑⚖️ |
| Graphics | 463th | 2.292⭐ | 14🧑⚖️ |
| Audio | 204th | 3.292⭐ | 14🧑⚖️ |
| Humor | 217th | 2.667⭐ | 14🧑⚖️ |
| Mood | 135th | 3.542⭐ | 14🧑⚖️ |
| Given | 16🗳️ | 0🗨️ |
It's an interesting demonstration for disrupting the human perception of time, but resetting like that was a bit frustrating.
I like the idea though, I just wanted more time to be taught the feeling of ten seconds before the game started throwing me off.
Great idea, but frustrating at that part, and I'm pretty sure I legit experienced vertigo for the first time in my life while playing this (drunk), due to the disruptive numbers and off-beat ticking.
That's fantastic, though. To think that such a common perception can be so (even slightly) fundamentally flawed, and easily disrupted, is really interesting. I can definitely see how altering the idea a bit could, for real, be used as a method of torture. (That's a compliment).
Very good job. I just need a minute.