Dungeon on Demand by ThePelranthean
Explore the dungeon your way. Summon monsters only when you want them and find the treasure of your dreams.

Traverse through a dungeon, slaying goblins to unlock the doors in your way. The catch? There are no goblins.
Due to corporate down-sizing, you get to provide your own goblins. Summon enemies on demand to finish your quest.

Embark now on a journey filled with joy and thrill. Defeat all your foes and collect a pay out worthy of all your hard work.

New exclusive abbreviated edition! (i.e. I fell behind and only finished the tutorial mission.)
Controls: * WASD - Movement * Left Click - Attack * Right Click - Spawn monster
Many effects are based on proximity, so if a door isn't unlocking, try killing a goblin closer to it.
Ratings
| Given | 0🗳️ | 0🗨️ |
I do like the models.
Good job!
Sorry you didn't have time for more content. Thanks for submitting!
Admittedly, the audio for this submission is skirting the edges of "derived content", so I'll go ahead and disable scoring for audio. Thanks for the friendly double check.
@mertol One of these days I'll have to figure out a Mac build for ludum dare games. I'd you have any suggestions for a Windows user, I'd love to hear them. 🙂
@coderaurus Definitely lacking meat. 🍖 I'll have to add more of that in future work. Thanks for the ideas.
Walk around, summon guys & kill em to open doors?
Kinda weird.
I wanted to play with the idea of a dungeon where you summon the monsters, but needed a reason for you to do that. (After all, who likes goblins?) Opening doors seemed like one of those good, old, timeless gamer motivations - so I used that. :slight_smile:
Thanks for trying it out!