Nice to see 3D games here! The rotation point was a bit off; I had to imagine the player to stand a bit to the right and down from where it actually was. Also, the goblins sometimes spawned on the other side of the door, but I could still whack them through it. :D
Interesting idea. It could work with little more meat on the bones. What plans did you have for it? I feel in this state it could've used some sort phases for the doors, like "spawn X and then slay Y" or "slay X in Y time". Sadly there was not a whole lot to explore, as promoted.
Wow! Wait, you made the goblin, character, and audio? Those were great! Do you just have a trumpet and bells at your house?
Sorry you didn't have time for more content. Thanks for submitting!
@ugly-robot The audio is sample derived. So no, I don't have a trumpet (😢).
Admittedly, the audio for this submission is skirting the edges of "derived content", so I'll go ahead and disable scoring for audio. Thanks for the friendly double check.
@manabreak I love 3d too! Now that I've started, I find it hard to go back to 2d. The movement mechanics definitely had a rotation glitch; I didn't have time to chase it down though. Thanks for giving it a try!
@mertol One of these days I'll have to figure out a Mac build for ludum dare games. I'd you have any suggestions for a Windows user, I'd love to hear them. 🙂
@coderaurus Definitely lacking meat. 🍖 I'll have to add more of that in future work. Thanks for the ideas.
@thepelranthean Me and lots of other developers exported a webgl version, uploaded to itch.io and publish the link here. Otherwise it is not possible to export for Mac.
@mertol I'll have to take another look at that then. I'm using Unreal Engine right now, and I believe they disabled their webgl build target a few versions ago (4.6 perhaps?). Thanks for the recommendation!
I wanted to play with the idea of a dungeon where you summon the monsters, but needed a reason for you to do that. (After all, who likes goblins?) Opening doors seemed like one of those good, old, timeless gamer motivations - so I used that. :slight_smile:
I do like the models.
Good job!
Sorry you didn't have time for more content. Thanks for submitting!
Admittedly, the audio for this submission is skirting the edges of "derived content", so I'll go ahead and disable scoring for audio. Thanks for the friendly double check.
@mertol One of these days I'll have to figure out a Mac build for ludum dare games. I'd you have any suggestions for a Windows user, I'd love to hear them. 🙂
@coderaurus Definitely lacking meat. 🍖 I'll have to add more of that in future work. Thanks for the ideas.
Walk around, summon guys & kill em to open doors?
Kinda weird.
I wanted to play with the idea of a dungeon where you summon the monsters, but needed a reason for you to do that. (After all, who likes goblins?) Opening doors seemed like one of those good, old, timeless gamer motivations - so I used that. :slight_smile:
Thanks for trying it out!