Ghostslayer by ThatFirey
https://i.imgur.com/hI0TwD5.png
In 'Ghostslayer' you step into the role of a fearless Magician who has dedicated his life to eradicating the supernatural threat plaguing the world. Armed with an arsenal of weapons, you must travel through the ghostly ruins to confront the evil spirits that have invaded this land.
But be careful: spirits are not your only enemies: creatures infested with demons and otherworldly creatures will stop at nothing to prevent you from completing your mission.
Take part in challenging battles with enemies and hone your skills in dynamic, adrenaline-filled battles. How long will you be able to resist the supernatural force? Only the strongest souls will survive in ' Ghostslayer. '
CONTROLS
Keyboard
- [W A S D] to move and create spells
- [Shift] to run
- [Ctrl] to open the book
- [Esc] to pause
- [LMB] to shoot
Gamepad
- [L Stick] to move
- [R Stick] to use the cursor
- [L2] to run
- [L1 and R1] to open the book
- [Y X A B] to create spells
- [R2] to shoot
Link to Itch: https://thatfirey.itch.io/ghostslayer
TEAM
- Game Designers & Developers : ThatFirey, Soleyeer
- Game artists : pinok_tapkom, MrDumpling5853
Made in 3 days For Ludum Dare 55: Summoning
April of 2024
We hope you enjoy our game >:3
| Original URL | https://ldjam.com/events/ludum-dare/55/ghostslayer |
Ratings
| Overall | 581th | 3.566⭐ | 63🧑⚖️ |
| Fun | 409th | 3.647⭐ | 60🧑⚖️ |
| Innovation | 1040th | 2.825⭐ | 59🧑⚖️ |
| Theme | 922th | 3.198⭐ | 60🧑⚖️ |
| Graphics | 656th | 3.629⭐ | 64🧑⚖️ |
| Humor | 846th | 2.567⭐ | 54🧑⚖️ |
| Mood | 625th | 3.509⭐ | 59🧑⚖️ |
| Given | 46🗳️ | 114🗨️ |
Графон прикольный
Very fun game to play through.
Artwork was amazing and music was a banger.
Overall seemed very polished well done!
Also i can add point for gamepad support
Thanks a lot for the feedback ^^
The ghost bullets are intended to go through walls and yep hah it gets very bullet hell-y
Was a bit difficult to manage the spell casting whilst also dodging the bullets.. :grimacing:
Thanks for the feedback!
I honestly hope to grow this game further, because I'm sure there's more to be done for it
I was definitely challenged but had a great time figuring out casting and running away from all the mobs without dying :)
Also yep >:)
Wizard Self Defense
On my 2nd run I only later realized I could press control to select a new weapon, but it was kinda tough to figure out how to do that while being swarmed.
Other than that, I think progression could be a bit faster and that the movement could do with some smoothing.
But solid entry nonetheless. :)
I wish the bottom part of the screen would not be cut at 1920x1080 browser resolution though, it's hard to reach the bottom panels.
But there're some issues I'd like to point out. First, it took me a while to get used to the controls and upgrade mechanics. They're a bit confusing because I didn't know how to select an upgrade at first, until I figured out that I needed to press the buttons in a correct order, and then had to click on the upgrade to finally select it, but it took me a couple retry attempts though. I think some sort of tutorial would've helped a lot on teaching the player how the mechanics work. And it would be nice if the game was paused whenever the book is opened, I couldn't have count how many times I died just because I was busy on figuring out what buttons to press and the enemies just did and onslaught with their hell out bullets and projectiles.
Second, the pause feature was off, I couldn't un-pause the game after I paused it, no matter what buttons I tried to press, so to get around that I had to manually reload the page and start over. I'd suggest making the feature toggleable, by pressing the ESC key to switch between Pause and Un-pause states.
Third, the game window was cut off a little bit at the bottom so I couldn't see the health bar and upgrade. To get around this I had to go to full-screen mode by pressing F11 on the browser.
But overall, solid entry you guys got here and I appreciate the effort put into this, well done y'all!