Signal Through the Blizzard by anku

[raw]
made by anku for Ludum Dare 59 (JAM)

A small rescue story in a snowed-in forest.

GamePlay.png A tourist group is missing. You follow their trail, pick up the last signals, and slowly learn what happened out there.

But the forest doesn’t care. The cold builds up over time, the weather gets worse, and deep snow speeds up frostbite.
Stay alive: warm up at bonfires, and eat to restore health. Костер2.png

Signals

Your tracker gives you visual + audio pings that point toward the next signal source.

  • Far away → pings are rare, and the search sector is wide
  • Closer → pings become more frequent, and the sector narrows
  • Each ping is both a directional visual pulse and a sound cue, so you can navigate even in low visibility.

Far away

Far Signal.png

Closer

Close Signal.png

Play

Play updated version on itch.io: https://ankuladin.itch.io/ld59
Or download the Jam build (original) PC version there for the jam experience.

Controls

  • WASD — Move
  • Mouse — Aim / Flashlight
  • E — Interact (bonfire)
  • Hold Q — Eat (only while standing at a lit bonfire)

Update (Polish Pass) — No Gameplay / Story Changes

This update is pure polish — no gameplay, story, progression, or content changes.

What’s changed: - UI responsiveness improvements. - Thought text polish: better readability, typewriter output, and adjusted on-screen timing (text content unchanged). - Smoother transitions for lighting and ambience (no more abrupt switches). - Various minor bug fixes. - Small tweaks to camera and environment visuals (no changes to level layout/topology or placed gameplay objects).

Ratings

Given 76🗳️ 119🗨️

Feedback

Itero Proto
Apr 21st · 06:13 UTC
It looks beautiful, but I don't like this genre of game) Survival, right?
LDJam user 236055
Apr 21st · 06:19 UTC
cool short story and very atmospheric game, love the weather effects! At first I didn't understand that the circle around the player is supposed to be a signal where you should go next, it only made sense to me when the player mentioned "the signal is pointing to the right but the tracks are to the left" - a possible improvement would be explaining this concept early in the game
hotaloca
Apr 21st · 06:21 UTC
The graphics and the mood is nice - the structure with the bonefire and how the freezing gets worse totally worked. I missed the bit the usage of the signal to help guide the solution. Anyway, great submission, congratulations!
🎤 anku
Apr 21st · 07:41 UTC
@itero-proto
Yeah, it’s survival at its core 😄 But midway we went “what if we prioritize mood?” - so we focused more on atmosphere and a simple narrative rather than deep mechanics
🎤 anku
Apr 21st · 07:55 UTC
@universeflow @hotaloca
Thanks a lot for the feedback - really appreciate it!

We’ve updated the game page with a short explanation of how the signals work.
In-game we didn’t want to rely on a constant arrow/waypoint from point to point, but the system ended up being less intuitive than we hoped.

As usual… UX takes the blame for everything 😄
Teaminister
Apr 21st · 11:41 UTC
Sounds are great in my opinion! Visuals are okay, sometimes though layers of items for off, so some bag or campfire were on my head, hahah. And footprints on the snow were to similar to some particles on the snow, so i couldn't clearly see all them.
It is an atmospheric short story, but dialogs in the bottom are not really convenient as we run around trying to find our way to the next campfire.

But nontheless, nice project! I generally liked it!
a333
Apr 21st · 13:32 UTC
I liked it. Narrative was good and felt truly like internal monologue, nothing's out of place. I think going for mood was the right call. Difficulty is also just right.

Not sure what was behind the split paths, and maybe some signal justification would be nice. Great work!
Kevin Meissner
Apr 21st · 14:44 UTC
Cool graphics, very moody, like it :-)
Kandvise
Apr 21st · 16:03 UTC
I like the flashlight in this game. It casts such beautiful shadows)
McBaker
Apr 21st · 20:05 UTC
I liked the mood.

The game was a bit confusing to me at the start though. I wasn't sure whether I wa supposed to survive for the given amount of time, or find someone.

The splitting path was a nice addition to the otherwise linear game.

The messages were not appearing on the 2nd play after I ran out of time.

The flashlight was cool.
el_psy_congroo
Apr 21st · 20:12 UTC
There just aren't enough enemies along the way, and I didn't quite understand the point of the flashlight; I thought it would illuminate some kind of horror. But the idea itself is really cool, and I also really liked the visuals and sound; they're absolutely excellent
msipp27
Apr 21st · 20:20 UTC
not really a fan of horror games but it played decently
el_chivo_vivo
Apr 21st · 20:26 UTC
Great ambient vibe and use of narrative. I love the size of the sprite in comparison to the play field. it really gives a sense of dread through scale. It reminds me of games like The Long Dark! looking forward for more discoverable consumables like dropped backpacks or pieces of clothing to give the flashlight some more functionality. Your illustration and ambiance is really well done!
LDJam user 372231
Apr 21st · 21:24 UTC
I really liked the mix of 3D and pixel art. The flashlight and its shadows look beautiful, and the survival atmosphere is very strong.
For me, the experience felt more like an interactive story than a game, because I mostly followed a single path without making many decisions. I lit every campfire, did not have to think much about fuel, and only ate at the very end. When the path split, I followed the signal and reached the group.
Even so, it was very atmospheric. I think it could become even more engaging if the player could explore in any direction from the start while using the signal as a guide, especially if the signal occasionally disappeared. Great entry overall!
gamebuilder
Apr 21st · 22:06 UTC
A bleak tale, but beautiful at the same time. The mood and feel of this game are impressive. I love the sound and graphics. The game mechanics are also well designed. It took me three tries to win—challenging, but not too difficult. I had fun playing. A solid entry.
Lexu
Apr 22nd · 05:15 UTC
Beautiful game! I thought that the flashlight would play into the gameplay more but it was a lovely experience overall.
pro4
Apr 22nd · 06:03 UTC
You did a great job of capturing the mood and environment. I wish I had a little bit more time to more leisurely walk through so I could read the story a little more closely, but it was still a fun experience to get through to the end. Great work!
LDJam user 426288
Apr 22nd · 08:20 UTC
I really love the atmosphere of the snowy night in the game, but it seems like the flashlight setup doesn’t have much of an effect? Also, after the signal prompt appears, I got a bit confused about what to do next. ❄️🔦🤔
nyxkn
Apr 22nd · 08:41 UTC
Cute game. Presentation and atmosphere is very nice, although a bit unpolished. The gameplay was a bit bland and too simple, but the story added enough interest to continue. And of course resting by the fire is always an excellent feature :D who doesn't love a campfire? Dialogues sometimes faded a bit too fast, and maybe font was also a bit too small. Overall this game lives on the atmosphere, so with a bit more polish there I think it could be very cool!
Andrian
Apr 22nd · 15:40 UTC
The gameplay is so easy to pick up—nothing feels redundant, which is great because I could jump right into the fun! I really appreciated the dynamic lighting, especially the shadows. It’s quite rare for 2D games but it adds so much to the atmosphere. Also, the story hook with the signal and the footprints leading in different directions was genuinely intriguing. Great job!
🎤 anku
Apr 22nd · 15:45 UTC
@nyxkn, @shivvvy, @pro4, @lexu, @gamebuilder, @nadia-pixel, @el-psy-congroo, @mcbaker
Thank you for the kind words. After the judging phase, I’m planning to polish the project a bit more and maybe add some extra gameplay elements that I simply didn’t have time to implement during the jam. I didn’t want to throw in half-working mechanics and hurt the overall impression. Thankfully, you gave me plenty of great ideas to build on in the future.
Noodonge
Apr 22nd · 18:09 UTC
Крутой арт но я не совсем понял в чём геймплей крч туда сюда ходить и прошёл игру фонарик тож крутой мне понравилось
🎤 anku
Apr 22nd · 20:31 UTC
@noodonge Спасибо за отзыв. В какой-то момент было принято решение отойти от геймплея (остался рудиментарный, с небольшим количеством базовых механик), и попробовать в нарратив\вайб.
Barbapapa
Apr 22nd · 21:37 UTC
Cool survival-ish game! Very interesting idea and concept around the theme, quite different in a good way. I liked the retro feel of the visuals and sound, like the sprite not really walking which was cool. And the story! What could improve would be to maybe pause to be able to read the text for the story, and then let the player keep playing so that you don't lose time on reading when walking. Otherwise the game was a fun play!
LDJam user 424198
Apr 22nd · 22:36 UTC
Cool flashlight shadows, but the character lacks animations. There are no mechanics in the game, just walk around and farming aura
pres2300
Apr 23rd · 04:30 UTC
Cool concept and nice short story! I really liked the art and SFX. I did think the text at the bottom of the screen was a bit too "far away" from the rest of the gameplay to read comfortably (kept running into trees and whatnot), but overall I thought this great. Nice work!
HDVR02
Apr 23rd · 05:13 UTC
Прикольная история, хоть и немного не хватает геймплея, напомнило игры с java-телефонов, есть такой вайб
Ricna
Apr 23rd · 14:01 UTC
Nice graphics :) The journey was too long for me though. Well done :punch:
Kit Gorn
Apr 23rd · 15:40 UTC
Простенькая бродилка с сюжетом. Я только со второго прохождения понял, что постоянный пилик и круг вокруг персонажа показывает направление сигнала. Странное решение, так как мы идем по коридору. Можно было бы добавить обманных развилок и на них показывать направление. А если игрок не понял, то замерзнет.

Так же в первом прохождении не понял, о​куда я нахожу еду и дрова. Мне казалось я по пути их находил, когда фонариком шарил, а потом дошло что в палатках. Было бы неплохо визуально показать всплывающие числа возле перса (+1 еда, +5 топливо).

Сообщения я бы либо логировал, либо ставил бы на паузу, а то и холодно и почитать охота, что там написано) Кстати по этой причине я похоже не понял, что их убило.

Или это загадка, аля перевал Дятлова?
LDJam user 303624
Apr 23rd · 19:00 UTC
I enjoyed it! The pings had me on edge - and the ending was neat. Character was also fun, with animations it'd have been great but it is a jam! :)
Carrerino
Apr 23rd · 20:43 UTC
Well done! I like it. Fantastic atmosphere
Soothsayer
Apr 23rd · 22:50 UTC
Very atmospheric, really captured the feeling of a winter night. An interesting design choice to use a ping navigation guide and then have it be a largely linear path... the two ideas conflict pretty heavily in my opinion. Overall, neat little project!
tweekus
Apr 24th · 06:44 UTC
Nice short story. I'm delighted with the shadows. How did you do that?
alexey_bobrovskiy
Apr 24th · 08:03 UTC
It's a good game, I've played through it all. It would be more interesting in completely open locations without trees blocking the way.
YesterDay
Apr 24th · 10:41 UTC
The game has an incredibly strong atmospheric vibe, and the soundtrack fits perfectly with the whole experience.
If you zoom in the camera a little more to make the character take up more of the screen and show less of the surrounding environment, the overall mood will feel even more immersive.
When stepping away from the campfire, dimming the screen brightness a bit and widening the flashlight’s illumination range would amp up the sense of exploration, while also making in-game hints more practical.
Besides, it’d be better to make the UI elements a bit larger as well.
IRKAR
Apr 24th · 11:02 UTC
A simple game with good graphics – well done ![photo_2026-04-24_14-00-23.jpg](///raw/25b/76/z/728fa.jpg)
amo
Apr 24th · 16:10 UTC
The graphics are quite exquisite, and the game atmosphere is well-crafted. However, the story seems to progress a bit too fast. But this doesn't affect my enjoyment of it. It's a great work!
PanDuplan
Apr 24th · 18:44 UTC
Liked the flashlight illumination and immersive sounds. It's bit contradictory that you should follow signal yet the path is narrow corridor. Solid atmosphere though!
Eeva
Apr 24th · 21:18 UTC
cool mood and graphics but was a bit dissapointed that the story didnt really seem to have an end
automatonvx
Apr 25th · 20:23 UTC
Played through till the end, had to restart after dying. I like the idea, but feels like its missing some elements to add to the funness, its a lot of walking with not much happening most of the time.. walk to the next site, defrost, heat, repeat. Maybe more branches or something. The flashlight doesn't seem needed at all. Was really missing having a walking animation for the main character also, as that's what I was staring at the whole time :D. I liked teh concept, and balancing cold and food is potentially, good, maybe it shouldn't be the same place to restock both, like if you had to decide whether to search for food, or carry on following the signal.. that kind of thing :shrug:. Anyhoo appreciate the effort, I know it's hard to find time to get everything done you want to in a jam. Good job
Byte Bark
Apr 25th · 20:30 UTC
Nice vibe and well-delivered atmosphere with graphics and audio. I was hoping I could search the trash cans tho :joy:
LDJam user 234567
Apr 25th · 20:45 UTC
I really liked the idea of making sure not to get too cold. It’s a concept worth exploring further :thumbsup:
Cat In Hat games
Apr 25th · 23:15 UTC
Atmospheric—especially since I really love survival games.
apt_prose7
Apr 26th · 08:54 UTC
Engaging and enjoyable, with smooth controls.
VenomousMouse
Apr 26th · 10:11 UTC
Very nice survival game with great atmosphere. Nice job!
Awwwz
Apr 27th · 05:18 UTC
很精致的小物件!很喜欢这些树,篝火,人物,尺寸放这么小有点可惜了。动作,操作反馈都很丝滑,很享受在雪地里走路的感觉!如果不是平移而是有个走路动画会更好。光照和地图都非常漂亮,偏蓝的暗光感觉很美。。。。但UI有点常规?更风格化一点会比较符合,挺喜欢游戏氛围的!
These are exquisite little items! I really like the trees, campfire, and characters; it's a bit of a shame they're so small. The animations and controls are very smooth, and I really enjoyed walking in the snow! It would be even better if there was a walking animation instead of just panning. The lighting and map are beautiful; the bluish-gray lighting is lovely... But the UI is a bit conventional? A more stylized UI would suit it better. I really like the game's atmosphere!
LDJam user 424326
Apr 27th · 08:45 UTC
![изображение_2026-04-27_163747773.png](///raw/689/76/z/72cc8.png)

The graphics and music are good.

At the beginning, I felt a lack of backstory or context—it wasn’t clear what was going on or that I was supposed to move somewhere. I spent quite a while trying to figure out how to gather wood and kept interacting with the axe near the starting point. Then I thought wood was collected by approaching the forest, which at first seemed to be the case. I only realized on my second playthrough that wood actually accumulates on its own. In the end, it feels like wood is somewhat redundant as a resource, since the cap is quite high and it gathers automatically.

On my first run, I naturally ran out of time. On the second, I followed the path at the fork marked by tracks. I didn’t hesitate, but still didn’t make it to the campfire on the other side, which was a bit frustrating. On my third attempt, I completed the game, although it felt a bit unexpected, since there were no clear visual cues indicating that I was on the right path or that the goal was located there—it just looked empty.

Overall, I’d say the game turned out quite well, especially considering it was made by just two people, though there’s still room for improvement.
JoeGreen
Apr 29th · 06:50 UTC
The visual style and sound do an amazing job at setting the atmosphere and mood! The flashlight looks great, but I never figured out what it's for (maybe it's needed later, but I hit a dead end and didn't have enough fuel to go back). Personally, I'd make the objects and the environment a bit bigger — I had to stick my nose right up to the monitor to make out the details.
JerryWest
Apr 30th · 11:37 UTC
The atmosphere of survival in the heavy snow is great. I love this kind of atmosphere experience. The light and shadow effects are stunning! It would be even better if there were more interactive gameplay effects created by the hand shadow effects.
Nanamaki
May 01st · 15:51 UTC
The sound design is excellent—I really love the atmosphere it creates, especially the feeling of walking through the snowstorm.
marks
May 02nd · 14:41 UTC
Killed it with the atmosphere and the audio! Really like the audio with reaching the campfire.

Also, amazing work on the level design on how it plays with tension where it becomes slower and near-death, was on-edge near the end!

Wished the story didn't end so abruptly, the level did an amazing job building the tension and the experience is over at it's peak! I think something like a simple, short cutscene (even if it's just fade-out + some text) would help with the tension release.

Great job, good luck!
AO-85
May 04th · 21:06 UTC
Nice graphics :) The journey was too long for me though.
Norah
May 05th · 15:05 UTC
The overall mood is really great ! I maybe would’ve liked just a tiny bit more difficulty or storytelling, but otherwise it was really good, congrats! :smile:
Meta-link
May 06th · 14:39 UTC
Interesting game ! The gameplay is pretty basic, but the whole mood is really cool.

Good job :slight_smile:
LDJam user 423872
May 08th · 18:15 UTC
Very cool atmosphere. It's a pity that there is no character animation.