Unintended Acceleration by Martin Vilcans

[raw]
made by Martin Vilcans for LD34 (COMPO)
Oh no! The accelerator on my car is stuck! I can only control it by turning. (Hence, two buttons!)

I can choose whether I'll just make the car stop and save myself, or I can choose to finish my job of collecting 40 orange cones. One small success, or a huge accomplishment!

Instructions:

Turn with A and D (two buttons!) There is no braking, only acceleration!

Hit Escape to restart the level. To quit, press Cmd+Q (on Mac) or Alt+F4 (on other platforms).

Find the cones on the minimap and drive carefully!

If you're interested in how the game was made, see: http://ludumdare.com/compo/2015/12/14/unintended-acceleration-1-day-later/

Source code is here: https://github.com/vilcans/ld34

UPDATE January 3rd: Now there's an Android version too. Download http://public.librador.com/ld34/unintended-acceleration-1.1.0.apk

Ratings

Coolness 47% 1468
Overall 3.19 519
Audio 3.73 80
Fun 3.32 352
Graphics 3.03 515
Humor 2.68 336
Innovation 2.87 644
Mood 2.88 544
Theme 4.03 218

Feedback

BoUnDtOtHeEaRtH
14. Dec 2015 路 03:27 UTC
The controls feel a bit laggy but I think the BGM was pretty cool though. Good job!
Tommislav
14. Dec 2015 路 22:30 UTC
In my oppinion you nailed the physics really well! I'm actually enjoying cruising around the landscape looking for traffic cones and doing crazy stunts.

Regarding gameplay I think I would have preferred several smaller tracks/levels instead of one huge open world. It's easy to get lost, and I never managed to collect all the cones. Not even close.

And the audio is top notch! I can imagine you standing behind me with an electrical guitar while I'm cruising for cones ;D
zebi24
15. Dec 2015 路 18:56 UTC
Nice game, I had fun. :)
PuddleOfWater
16. Dec 2015 路 23:26 UTC
Great mood and feel of the car. =)
The level had me searching around, feeling there was more unique things to discover. Jumps, difficult hills, rough terrain and skyscrapers.
I didn't feel the car was unable to continue, when the "Wrecked" text came up. If the wheels fell off, I'd see why it was wrecked.
馃帳 Martin Vilcans
17. Dec 2015 路 12:09 UTC
@PuddleOfWater: That's what health bars are for. :-)
doitle
18. Dec 2015 路 21:46 UTC
Cool game. Is it even possible to get all the cones and stop? The music reminds me of Uniracers for SNES.
mukult
18. Dec 2015 路 21:52 UTC
Good car control... Good game overall!!
scriptorum
18. Dec 2015 路 21:55 UTC
I like the concept. Ramping levels would be nicer - it's pretty challenging to figure out a low impact way of getting so many cones. Or at least a more forgiving damage handler (or pit stop to repair). Good car sounds. Fun to figure out ways of safely slowing down.
scorched
26. Dec 2015 路 13:38 UTC
I think the start point is not very good, better start in open area with no obstacles
馃帳 Martin Vilcans
26. Dec 2015 路 15:27 UTC
@scorched: Good point.
Dejvo
27. Dec 2015 路 08:56 UTC
i'm impressed thet you've managed to form a working 3D car in the nick of time. i've spent two weeks on in and it's not really good.
Tyler
03. Jan 2016 路 17:37 UTC
Great fun! Would love to see it developed more as a platformer/racer. Just needs some health pickups! Focusing on making smaller levels instead of a massive open world would be an awesome way to move this project forward.
Zyow
03. Jan 2016 路 18:05 UTC
Nice game with cool physic! Get all the cones is a little hard. Good job!
swipefaststudios
03. Jan 2016 路 21:39 UTC
Interesting Game! Don't know why you had to collect cones when you usually have to avoid them but still cool!
dreadzilla
03. Jan 2016 路 23:42 UTC
Great feel and a fun game. Great audio!

Your game has similarities to mine! :)
馃帳 Martin Vilcans
04. Jan 2016 路 09:21 UTC
Thanks for the feedback everyone.

@Tyler @scriptorum: I agree, I think we need a pit stop or health pickups.

@dreadzilla: So it seems. :-)

And to everyone that commented that it should be smaller levels instead of an open world: That's a great suggestion that I'll think more about.
Xanjos
04. Jan 2016 路 15:36 UTC
I liked the course design and lighting effects plus having the optional task of picking up all the cones was a nice touch. I think some extra effects could be added to the car to show that it's about to be wrecked (like smoke coming out of the hood).
ChuiGum
04. Jan 2016 路 22:05 UTC
Nice graphics and music, I liked the controls too. Cool concept and fun game! c:
Jacob123
04. Jan 2016 路 22:19 UTC
Pretty cool man. I enjoyed this. The car got wrecked too easily though. Plus it kept moving, which made me feel cheated, like I could've kept going despite the "wreckage"
Thingo Studios
04. Jan 2016 路 22:20 UTC
It's very, very odd to me that you'd be trying to get the cones. I spent two minutes trying to avoid the cones like in a demented driver's license exam before realizing my objective was to collect them all.

Still, not awful by any means. If I have a complaint it's that the car never changes no matter how many times you run into things; having it look visibly dented would be a much better HP meter than the vertical thing in the corner of the screen.
Kerdelos
04. Jan 2016 路 22:30 UTC
The game is pleasant although the physics of turning the car behave weirdly in my opinion. And I think stopping the car is way to easy to be a condition of success ;D
J08nY
04. Jan 2016 路 22:46 UTC
Great game! Really enjoyed the drifting and level desing! Did you model the terrain manually or are some parts generated?
PowerSpark
05. Jan 2016 路 00:52 UTC
Really great take on the theme! The car physics are very well done. I would say that the area could be more linear, the world was very open. You had awesome music too, fits it well!
馃帳 Martin Vilcans
06. Jan 2016 路 20:37 UTC
@J08nY Thanks. I made the terrain manually in Unity's terrain editor.