Vice Grip by wulfdesign
"Grow psychologically by recognizing and overcoming personal flaws. Defeat Gluttony to loosen vice’s grip on your troubled soul. A disturbing journey through the bowels of your mind."
Controls:
[W/A/S/D] - Move / Jump
[E] Throw Food
to use with
Ludum Dare iframe embeded Web Player play...
Right Click on and select full screen after untiy loads to not get dumped out full screen iframe
Regular web player link works fine.
Note: PC & iOS build links not tested yet.
Team Virtue Credits
Original Art, Music, Game Design, & Code in 72hrs
(well MOSTLY all original code)
Clinton Reddie
Game Concept/ Project Lead - Unity Coding - Level Design
http://www.clintonreddie.com
Matthew Griebner
Pixel Art - Tileset - Character - Boss - Animation
http://theancientstory.weebly.com
Larry James
Wulf Design Studios
General lackey - Level consultant & prototyping - Tiled2Unity Workflow
http://www.facebook.com/WulfDesignStudios
Keenoy Art
Concept Art - Background Art - Character Concept - Boss Concept - Art Assets
http://www.keenoy.org
Paul Beaudry
Original Music composition / Soundtrack / Environmental Sound
http://www.autoaudiomedia.com
v1 - original submission before jam deadline
v2 - opening screen, bug fixes, credits, control screens added - along with final boss death animation not playing bug fixed.
Controls:
[W/A/S/D] - Move / Jump
[E] Throw Food
to use with
Ludum Dare iframe embeded Web Player play...
Right Click on and select full screen after untiy loads to not get dumped out full screen iframe
Regular web player link works fine.
Note: PC & iOS build links not tested yet.
Team Virtue Credits
Original Art, Music, Game Design, & Code in 72hrs
(well MOSTLY all original code)
Clinton Reddie
Game Concept/ Project Lead - Unity Coding - Level Design
http://www.clintonreddie.com
Matthew Griebner
Pixel Art - Tileset - Character - Boss - Animation
http://theancientstory.weebly.com
Larry James
Wulf Design Studios
General lackey - Level consultant & prototyping - Tiled2Unity Workflow
http://www.facebook.com/WulfDesignStudios
Keenoy Art
Concept Art - Background Art - Character Concept - Boss Concept - Art Assets
http://www.keenoy.org
Paul Beaudry
Original Music composition / Soundtrack / Environmental Sound
http://www.autoaudiomedia.com
v1 - original submission before jam deadline
v2 - opening screen, bug fixes, credits, control screens added - along with final boss death animation not playing bug fixed.
| Unity Web Player v1 | https://dl.dropboxusercontent.com/u/14630927/LD34PublicShare/ViceGrip_v1_Web_Build/Vice%20Grip%20Web%20Build.html |
| Windows v1 & v2 [post jam bugfix] | https://drive.google.com/folderview?id=0B8bHsdJxt4vzNF9QRS1ncGctenc&usp=sharing |
| OS/X v1 & v2 [post jam bugfix] | https://drive.google.com/folderview?id=0B8bHsdJxt4vzNF9QRS1ncGctenc&usp=sharing |
| Unity Web Player v2 [post jam bugfix] | https://dl.dropboxusercontent.com/u/14630927/LD34PublicShare/ViceGrip_v2_Web/ViceGripWeb.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=19657 |
I enjoyed playing through the game. The graphics were nice, and the levels were interesting. It was nice that there was a story as well as a boss. The background music was pleasant as well, and created a nice mood.
My minor critiques would be that the moving platform behavior seemed to be a little buggy at times. I fell through a moving platform a couple of times. Also, a little more player feedback on what damages the player might be nice. I ran across the green tiles which damage you a lot on my first attempt because I didn't realize that the tiles deal damage to the player.
the level was pretty well designed and the platformer was fun (not too challenging, just right). Was unclear what the collection of food was for in the beginning.