Radar Runnings by tenthousandfireants

[raw]
made by tenthousandfireants for Ludum Dare 59 (JAM)

Radar is a tool to help you see far, while you can't see much near...

Ratings

Overall 837th 2.482⭐ 30🧑‍⚖️
Fun 789th 2.574⭐ 29🧑‍⚖️
Innovation 784th 2.593⭐ 29🧑‍⚖️
Theme 728th 2.931⭐ 31🧑‍⚖️
Mood 820th 2.442⭐ 28🧑‍⚖️
Given 61🗳️ 47🗨️

Feedback

Theogen
Apr 20th · 04:48 UTC
I read your devlog on Itch.io, interesting concept! I feel like a compass would be potentially useful, because I kept losing myself when trying to turn to the direction the radar briefly passed by. But I was still able to find both the nice green blob and the evil red blob (which promptly destroyed me) :grin:
Umaiit
Apr 20th · 07:10 UTC
Nice and cute game overall! I think the completeness could have be higher.
Carrerino
Apr 20th · 09:50 UTC
Very nice! I like it so much! :v:
bonedaddy
Apr 20th · 11:32 UTC
~~This game has potential, in a kind of Sim City like way. It took me a while to figure out how to add groups and drag the light (names, not graphics). It could also be clearer how to beat a level, because I'd get the pass time met but only once did I beat a level. I'd like to play more if I knew what counts as level complete, it's fun!~~
Jordan The Human
Apr 20th · 13:22 UTC
Great game!
🎤 tenthousandfireants
Apr 20th · 18:28 UTC
Thank you all for the valuable feedback! I definitely think I will make time next month to add more and finish this game!
LDJam user 0
Apr 20th · 23:40 UTC
I don't really know what is happening there. :sweat_smile:
![Game.png](///raw/daf/2/z/7139c.png)
Theogen
Apr 21st · 00:43 UTC
@bonedaddy it seems you accidentally left a comment meant for a different game :slight_smile:
https://ldjam.com/events/ludum-dare/59/traffic-jam
SHU WEN
Apr 21st · 03:38 UTC
Great game!
TBK_David
Apr 21st · 04:44 UTC
Neat little concept. I'd love to see it developed further.
Ricna
Apr 21st · 05:22 UTC
I'm not sure what I played, but was fun to paint the map :). PS: The VSync is burning the GPU, disable if there's no options.
Nikiroz
Apr 21st · 08:41 UTC
664mb oh god. It’s a shame I couldn’t run the game on my system.
bonedaddy
Apr 21st · 11:39 UTC
@theoratkin Gah you're right I did. I was so confused when my rating on that other page didn't show up. Sorry about that! Thanks for pointing it out
Tanjou
Apr 21st · 16:52 UTC
Sounds like a cool concept, would love to play this on web or Mac (;v;)b
Dywanix
Apr 21st · 17:06 UTC
fun idea!
Eugenik
Apr 21st · 19:38 UTC
I really like the premise of using the radar to guide you while keeping your actual vision limited. It creates a cool sense of suspense when you know something is out there, but have to navigate toward it blind. Great concept for a game jam!
gil4
Apr 22nd · 11:45 UTC
Interesting concept! One thing I'd suggest is adding some hints/explanation to ease the player into the beginning of the game, but of course it's totally understandable for a jam project to lack things like that. Well done!
snk
Apr 22nd · 15:40 UTC
Nice game! I liked the idea of the rotating radar, so navigating through the map is not only a matter of direction but also rotation. The limited view on what's in front of the player is very nice. I got kind of a scarejump when I encountered the first enemy haha :)

Overall nice job! I'm looking forward future development (:
JerryWest
Apr 24th · 08:13 UTC
I think the game could be improved further.
ionhaven
Apr 26th · 20:43 UTC
Really neat little concept. I liked the radar mechanic and the limited vision made exploring feel tense in a cool way, especially when you suddenly run into something hostile. Feels like a jam prototype with real potential, I’d definitely try a bigger version.
csnxs
May 04th · 00:15 UTC
I think I get what you're going for, it could be an interesting mechanic, but there's not much of a game here...