Traffic Control by Alec Cunningham
Do everything in your power to get these worms to their jobs on time. Many lives are at stake here.

Controls:
WSAD (we're talking tank controls) to face cars, signalling them to intersect. That part is done automatically!
The game's very own Itch Page: https://alec-cunningham.itch.io/traffic-control
oh, and uh WARNING: CARTOON VIOLENCE.
Download includes both game and Source. Made in Blender 2.79
Thanks for playing!
Credits:
Made aaall by myself, with the use of:
—Blender 2.79
—Audacity
—Roland F701
Ratings
| Overall | 239th | 3.095⭐ | 23🧑⚖️ |
| Fun | 166th | 3.238⭐ | 23🧑⚖️ |
| Innovation | 146th | 3.405⭐ | 23🧑⚖️ |
| Theme | 163th | 3.595⭐ | 23🧑⚖️ |
| Graphics | 187th | 3.286⭐ | 23🧑⚖️ |
| Audio | 125th | 3.357⭐ | 23🧑⚖️ |
| Humor | 3th | 4.452⭐ | 23🧑⚖️ |
| Mood | 174th | 3.31⭐ | 23🧑⚖️ |
| Given | 22🗳️ | 21🗨️ |
At first it wasn’t totally clear how I was controlling the cars. Then it became obvious that it didn’t even matter.
The voice acting is top-notch!
The first 5 seconds were pretty calm, and then chaos ensued haha
People dying, cars exploding, nobody listened to my instructions, it was CHAOS
Love the voice acting, and the models are very cool too!
This is what I want from a LD game, pure fun and insanity.
The only thing you could do better are the controls, i never had a clue where i really was going, but that also helped with the chaos.
Well done!
Anyone can stop the cars for more than 3 seconds? :smile:
(On my three-monitor setup, the game launched on the third monitor and the main monitor switched to portrait mode :dizzy_face: )
Walker worms are like 'Let's cross the road there, I will bodyblock the one personn trying to save me for minimal safety'. Send comment.
Absolutely hilarious, I was laughing at it all the way through, the explosions, the carnage, the voice lines (the worm cop is in CHARGE and he's really good at this), absolutely beautiful. I loved it, great job on this game!

It wasn't obvious to me at the start that looking at a car tells it to go rather than to stop. Most of the challenge seemed to be in stepping out of the way fast enough to signal the next car to go before it gets rear-ended (I totally gave up trying to protect the pedestrians).
I read that Blender had a game engine built in at some point. I guess that's v2.79. Curious how it was to develop this.