Chromawalk by Zyertdox

[raw]
made by Zyertdox for Ludum Dare 59 (COMPO)

CHROMAWALK

A minimalist puzzle about wiring a robot's brain.

The robot steps across a coloured circuit board one tile at a time. Each tile triggers a signal - red, yellow, or blue - and you decide what the robot does in response. Will red mean forward? Left? Right? Draw the wires, hit PLAY, and watch the signal propagate across your schematic.

## How to play

  • Drag from a coloured input pin to a direction output pin to connect them.
  • Drop a wire into empty space to remove it.
  • PLAY - the robot walks step by step. Each tile triggers its input; the wire tells it where to go next.
  • Get it to the exit on the right side of the board.
  • FAST toggle speeds up playback when you're iterating.

    Theme - Signal

    Every tile is an input signal. Every wire is a routing decision. The robot is just an output, driven entirely by whatever schematic you wire up.

  • Engine: Unity 6

  • Fonts: Share Tech Mono · VT323
  • Art: hand-drawn vector PCB assets, copper traces, jumper caps
  • Audio: one-shot SFX + a couple of beeps

    Feedback and high-score routes appreciated!

Ratings

Overall 90th 3.683⭐ 32🧑‍⚖️
Fun 37th 3.833⭐ 32🧑‍⚖️
Innovation 92th 3.583⭐ 32🧑‍⚖️
Theme 67th 4.117⭐ 32🧑‍⚖️
Graphics 131th 3.567⭐ 32🧑‍⚖️
Audio 178th 3.052⭐ 31🧑‍⚖️
Humor 111th 2.796⭐ 29🧑‍⚖️
Mood 179th 3.293⭐ 31🧑‍⚖️
Given 28🗳️ 30🗨️

Feedback

LDJam user 428646
Apr 20th · 10:34 UTC
I love these puzzles so much! The last one had me stumped for a while because I didn't realize that the whole top row counted as a win, I thought it was only the center for some reason. It feels really good to solve these because at first it can seem like a big tree of branching paths, but when you start from the beginning, you can quickly cut off a ton of possibilities until there's only one solution remaining.
Bambutcher
Apr 20th · 10:54 UTC
Turned out to be a pretty neat game! I finished the whole thing, though levels 6 and 8 took a few tries. At one point during level 8, I got distracted by work and the robot's movement sound started loopin - I unintentionally started nodding my head to the beat it created :D
Jed
Apr 20th · 16:12 UTC
Good puzzle and well implemented, easy to start.
TasakaSama
Apr 20th · 21:51 UTC
You're not the first to use the Signal theme as an execution input, but for the moment it's the best implemented, even though I haven't gone beyond level 8 ^^
pres2300
Apr 20th · 22:22 UTC
Nice job! This felt like a fairly complete game that I could see being expanded upon. On level 8, I did notice that a few of the tiles at the end didn't count as a win condition. I eventually found the one that did, but I'm not quite sure why one counted and the others didn't (my robot just jumped off the end). At any rate, great work! I enjoyed playing this.
squimmy
Apr 21st · 02:59 UTC
This is a fun and original puzzle game. I really enjoyed it, though some music would have been a great addition i think.
Haln
Apr 21st · 03:58 UTC
Really enjoying the puzzles!

The sound effects were neat, but slightly annoying for some reason. Some ambient noise and music would really tie it together.
Loig
Apr 21st · 11:57 UTC
Nice puzzle game idea! The levels are a bit easy to my taste, but I think the mechanics have good potential.
0x0961h
Apr 22nd · 10:44 UTC
That's a very good puzzle, Simple, not overbloated with different mechanics, pretty straightforward. Graphics also complement the gameplay very much. Well done in such small time. Great job!
CrociDB
Apr 22nd · 11:30 UTC
I really enjoy the idea of the puzzle and I think you did a really good job designing it. However, I feel like it's not scaling well with the mechanics. Like, when you get to level 8 it gets a bit hard to understand how to do it except for doing brute force, either by really just trying all the possibilities or doing it mentally, walking the squares. I feel like it needs a couple more mechanics to help it scale well. Maybe something that changes the color of the squares, I don't know. There's a lot of potential there, though. Hope you keep iterating on it! :)

For the execution, though, you did a really good job. It's polished and looks good. I did miss some ambient music though. :)
🎤 Zyertdox
Apr 22nd · 17:40 UTC
@pres2300 @tolviere Thank you so much for the feedback! You’re absolutely right about level 8. It was the very last level I added, right before the submission deadline, so I didn’t have enough time to test it properly. My original idea was for the final row of one level to become the first row of the next, so the exact position was meant to matter. Unfortunately, I ran out of time before I could fully implement and polish that idea. Thanks again for playing and for pointing it out!
🎤 Zyertdox
Apr 22nd · 17:44 UTC
@tasakasama Thank you so much for such high praise! That really means a lot to me. I’m very happy you enjoyed the game!
🎤 Zyertdox
Apr 22nd · 17:48 UTC
@squimmy Thank you for the feedback! I totally agree that the game could have used some music. I did try making some, but what I came up with wasn’t very good, so I decided it was better to have no music at all than to include something that didn’t feel right =)
🎤 Zyertdox
Apr 22nd · 17:54 UTC
@loig Thank you for the feedback! That’s a fair point. I experimented with a few ways to expand the mechanics, but I decided to keep the game more focused rather than push the difficulty too quickly.
🎤 Zyertdox
Apr 22nd · 17:57 UTC
@0x0961h Thank you so much! I’ve always loved games that manage to create a lot of depth from simple, clear mechanics, so that’s exactly the kind of approach I try to follow in my own games too.
🎤 Zyertdox
Apr 22nd · 18:02 UTC
@crocidb Thank you so much for the detailed feedback! I really appreciate you taking the time to write all of this. That’s a very fair point about the later levels. I did have some ideas for expanding the mechanics, but most of them ended up making the puzzles feel more complicated rather than more interesting, so for now I decided to keep the design as it is.
pragmascript
Apr 23rd · 14:44 UTC
very nice. has a zachtronics vibe
Nikiroz
Apr 23rd · 14:52 UTC
A nice puzzle—I’d happily play it.
🎤 Zyertdox
Apr 23rd · 17:12 UTC
@pragmascript Thanks for the feedback! I’m not familiar with Zachtronics, but now I’m curious and I’ll definitely look into it. Sounds interesting!
🎤 Zyertdox
Apr 23rd · 17:13 UTC
@nikiroz Thanks a lot! I’m really glad you liked the puzzle idea.
gdman
Apr 23rd · 17:36 UTC
Nice simple puzzle game, with pleasant art. I agree to some extent that levels can be bruteforced - but actually, they could be logically analyzed, like, if square road runs diagonally to the edge, this direction must be excluded for this color, etc.
GARYglhf
Apr 23rd · 21:00 UTC
Круто, простенько, но так классно. Обожаю головоломки - и игра просто бросила мне вызов.
peppersalt07
Apr 23rd · 22:33 UTC
Neat puzzle game with a lot of potential, I was hoping for more complicated levels with things like turning around or color changes, but considering that this is a compo game it was quite impressive
DryDiamond
Apr 24th · 14:24 UTC
While I did not always understand how I won, I have my fun. The concept is fun and the game looks cute!
sinemual
Apr 26th · 06:58 UTC
That's a great idea!
atmospherium
Apr 28th · 14:04 UTC
Really nice puzzle mechanics with simple rules that play out in chaotic ways. That last level stumped me for quite a bit, but it clicked eventually. Nice, clean graphics that keep the player focused on the puzzle. Good audio feedback. This was a great idea and really well executed.
deformhead
Apr 29th · 21:29 UTC
Great! This is a very clever use of the theme, good job!
bentglasstube
May 01st · 08:27 UTC
This was a really cool concept. I wish there had been more levels or more commands to give the robot. Maybe you could even have combined colors that do multiple commands or something. I enjoyed the difficulty ramp in the levels and the art was fantastic. Great work.
fabonacci
May 06th · 10:47 UTC
Nice game, I would be curious to see what you could do with more times. It's a solid base for a full game.
Allexeee
May 07th · 14:41 UTC
It's a fun game! The last level made me think, but I passed it anyway!