Signal Bot by Nikorych

[raw]
made by Nikorych for Ludum Dare 59 (JAM)

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Ratings

Overall 404th 3.596⭐ 28🧑‍⚖️
Fun 299th 3.577⭐ 28🧑‍⚖️
Innovation 636th 3⭐ 28🧑‍⚖️
Theme 731th 2.923⭐ 28🧑‍⚖️
Graphics 665th 3.135⭐ 28🧑‍⚖️
Humor 532th 2.479⭐ 26🧑‍⚖️
Mood 671th 3.16⭐ 27🧑‍⚖️
Given 54🗳️ 31🗨️

Feedback

🎤 Nikorych
Apr 20th · 16:17 UTC
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MountainGoose
Apr 20th · 16:38 UTC
Nice! The tutorial in stages was well done. The sounds/feel/juice was a good addon
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metalgear
Apr 20th · 17:18 UTC
Great game, I liked to play and how it works, but pressing separate buttons to restart and play is annoying at the end.
rezonanc
Apr 20th · 17:30 UTC
nice game, lvl 11 is really hard. cant imagine what is going on next levels. good job bro
Mekuire
Apr 20th · 17:49 UTC
I can't get past level 17, but I really enjoyed the game. Great job!
LDJam user 395656
Apr 21st · 01:42 UTC
Nice, We had a similar idea for the theme as well. Love the explosion on death effect.
OldDog
Apr 21st · 10:30 UTC
The design is incredibly creative and fits the theme perfectly. I love the progressive learning curve. It would be even better if you changed the real-time input to pre-input (input buffering). That way, players could focus on the sequence of buttons rather than their mechanical execution. The visuals and controls are also fantastic!
LDJam user 423872
Apr 22nd · 13:45 UTC
Quite interesting. Although I found the controls not the most convenient.
Orlov Nikolay
Apr 22nd · 16:53 UTC
good game, like it , the controls are not very intuitive , good job
el_chivo_vivo
Apr 23rd · 04:34 UTC
fun in a frustrating way that makes we want to keep playing.
Psevdonim
Apr 23rd · 09:22 UTC
Surprisingly, it's a pretty cool action puzzler. I completed 16 levels, but gave up almost immediately on the 17th, simply unable to accept the fact that I'd have to tackle such a difficult level under the current conditions. It would have greatly improved the experience if the player respawned immediately after death, rather than after I pressed R. And the ability to rebind keys would have been great. But even so, the game was fun!
LDJam user 425464
Apr 23rd · 14:05 UTC
Oh wow the difficulty spike at lv17 was brutal. Very nice mechanics. I wish also that you would be able to respawn instantly when failing and not press r.
Winbion
Apr 23rd · 14:06 UTC
I found it amusing that the player falls apart into pieces after death, but it was really annoying that I had to press a separate button to restart the level. And the key bindings were really confusing. That’s something that should probably be reconsidered in the game. You can take a look at Level Devil. It’s a very similar game, though still different.
jan Sate
Apr 23rd · 14:58 UTC
Hahaha it's all fun until level 17. And all of the sudden: I couldn't beat it! xD
RenD
Apr 23rd · 20:17 UTC
Man 17 is hard!! I really like the progression design on your game, it kept me engaged the whole time. As others have mentioned, pressing R to reload gets in the way of the die&retry philosophy. Maybe any key can start the robot, and any key can restart the level? I would love to have controller support cause I think 17 might be feasible in that case :smile: Anyway, it's a solid little entry you have there!
IRKAR
Apr 24th · 07:58 UTC
Cool idea also jump and dash feels good but bindings a little strange, and too hard for me)![Screenshot_20260424_105629.png](///raw/25b/76/z/728ce.png)
cedaoan
May 05th · 23:17 UTC
Cool idea and gameplay! smooth and all, i like it. it did take me a while to get used to the keyboard, but as i said I like the gameplay. i agree the restart button is a bit annoying since i died too many times lol