Signal Walk by Bernhard
An implementation of a puzzle game often called "Net Walk" or just "Net" using a custom lightweight C++ engine.
Screenshots
|
|
|
|
|------------|-------------------|----------------------------|
|Title|Starting|Almost there|
How To
Use the mouse to click on piecesto rotate them. Make a connection from the energy source (star) to all lamps (circles). You can use right-click to rotate counterclockwise. Also in the latter levels it is useful to use the middle mouse button to lock pieces which you are sure to be oriented correctly.
Controls
| Button | Function | |------------------------------------------------------| | Left Click | Rotate piece clockwise | | Right Click | Rotate piece counterclockwise | | Middle Click | Mark piece as lock |
Tips
Start from the outside and work yourself towards the center.
| Source Code (C++) | https://github.com/schellingb/SignalWalk |
| Link | https://schellingb.github.io/SignalWalk/ |
| Original URL | https://ldjam.com/events/ludum-dare/59/signal-walk |
Ratings
| Overall | 82th | 3.711⭐ | 21🧑⚖️ |
| Fun | 82th | 3.605⭐ | 21🧑⚖️ |
| Innovation | 266th | 2.684⭐ | 21🧑⚖️ |
| Theme | 173th | 3.526⭐ | 21🧑⚖️ |
| Graphics | 204th | 3.158⭐ | 21🧑⚖️ |
| Audio | 167th | 3.132⭐ | 21🧑⚖️ |
| Humor | 186th | 2.088⭐ | 19🧑⚖️ |
| Mood | 183th | 3.263⭐ | 21🧑⚖️ |
| Given | 31🗳️ | 2🗨️ |
You really don't need 3 types of clicks, I was just using RMB
During playtesting, I had some puzzle design feedback, but your game answered all my questions before I finished. I only have one: When you designed the first puzzles by hand, did you check/enforce a uniqueness constraint?
