Signal Walk by Bernhard

[raw]
made by Bernhard for Ludum Dare 59 (COMPO)

An implementation of a puzzle game often called "Net Walk" or just "Net" using a custom lightweight C++ engine.

Screenshots

| Screenshot1 | Screenshot2 | Screenshot3 | |------------|-------------------|----------------------------| |Title|Starting|Almost there|

How To

Use the mouse to click on piecesto rotate them. Make a connection from the energy source (star) to all lamps (circles). You can use right-click to rotate counterclockwise. Also in the latter levels it is useful to use the middle mouse button to lock pieces which you are sure to be oriented correctly.

Controls

| Button | Function | |------------------------------------------------------| | Left Click | Rotate piece clockwise | | Right Click | Rotate piece counterclockwise | | Middle Click | Mark piece as lock |

Tips

Start from the outside and work yourself towards the center.

Ratings

Overall 82th 3.711⭐ 21🧑‍⚖️
Fun 82th 3.605⭐ 21🧑‍⚖️
Innovation 266th 2.684⭐ 21🧑‍⚖️
Theme 173th 3.526⭐ 21🧑‍⚖️
Graphics 204th 3.158⭐ 21🧑‍⚖️
Audio 167th 3.132⭐ 21🧑‍⚖️
Humor 186th 2.088⭐ 19🧑‍⚖️
Mood 183th 3.263⭐ 21🧑‍⚖️
Given 31🗳️ 2🗨️

Feedback

MossGames
Apr 21st · 12:00 UTC
Very interesting entry, I got stuck on level 3 but I really enjoyed the puzzle elements / styling of the game, simple but cohesive! Big props for using your own custom framework!
Kagegona
Apr 21st · 13:22 UTC
nice puzzle game!
LDJam user 383013
Apr 23rd · 16:49 UTC
Fun, easy. I've completed 10 levels
You really don't need 3 types of clicks, I was just using RMB
fridje
Apr 25th · 22:58 UTC
Custom engine is crazy work! Love the gameplay, really addictive and satisfying, and the music is perfect for the vibe of the game. Really impressive work.
blubberquark
Apr 27th · 06:17 UTC
Graphically, this reminds me of something somebody would have written for "Intermediate 3D graphics and C++" seminar in university in 2005. It really works, though.

During playtesting, I had some puzzle design feedback, but your game answered all my questions before I finished. I only have one: When you designed the first puzzles by hand, did you check/enforce a uniqueness constraint?
Shaggy
May 03rd · 17:27 UTC
Really cool seeing a custom C++ to wasm engine!
Zettelkasten
May 03rd · 21:32 UTC
I've completed all levels till number 10, and it was very fun! Great submission!
Flightless
May 04th · 11:31 UTC
Really impressive to go with your own engine. And the game was well executed and fun!

![Skärmbild 2026-05-04 132955.png](///raw/985/d/z/73134.png)
ChuChuGeralt
May 05th · 18:24 UTC
Really liked this puzzle-y game! The artstyle was nice and the music was clean, even though the track could have been a bit longer before looping. The way the notes increased in pitch as you connected more was a really nice touch! Great work.
VenomousMouse
May 06th · 13:17 UTC
Very nice puzzle, good overall mechanic with clean visuals. Great work.
xotraz
May 06th · 16:02 UTC
Very well done! I did not notice I could lock the board, before I finished your nine levels.