Walk In Darkness by roccay

itch web version (Please play in full screen): https://roccay.itch.io/walk-in-darkness
Scan the dark and read the signals
It tells the density of the wall
Dig forward, manage pickaxes, and find the exit
The golden pickaxe destroys anything
[ wasd ] move
[ SPACE ] dig
[ scroll wheel ] switch radar layer

Thanks for playing!
Program: roccay
Art: 181
music: 泻火
Ratings
| Overall | 483th | 3.5⭐ | 31🧑⚖️ |
| Fun | 576th | 3.155⭐ | 31🧑⚖️ |
| Innovation | 396th | 3.429⭐ | 30🧑⚖️ |
| Theme | 470th | 3.672⭐ | 31🧑⚖️ |
| Graphics | 235th | 4.113⭐ | 33🧑⚖️ |
| Audio | 372th | 3.411⭐ | 30🧑⚖️ |
| Humor | 555th | 2.409⭐ | 24🧑⚖️ |
| Mood | 314th | 3.815⭐ | 29🧑⚖️ |
| Given | 19🗳️ | 41🗨️ |
It took me a few tries to understand the interface and get the hang of what's gonna kill me (or maybe kill me) vs not — I wished there was a way to heal (or maybe there was and I just wasn't lucky enough to find it on either of my good runs). Thanks for sharing your work!
Although minimal, the audio didn't get in my way, and communicated the "vibe" well.
I enjoyed figuring out what signals meant through trial and error.
I think the art is really good and expressive, and managed to do something original in the UI by mixing 8-bit techy modern stuff with gothic accents (and judicious use of color)
But I’m a little confused—is the game’s design completely random, or are there elements I can predict or control?
The main mechanic is pressing [Space] to break walls that show "......" on the radar — those are the low-density ones. (Sorry it’s a bit unclear; I didn’t have time to add a proper in-game explanation.)
Walls marked "0000" are hazardous and will cost your HP.
Your goal is to reach the stairs in as few moves as possible. Switch between radar layers to piece together the map and figure out the best path toward the exit.
Moreover, it was done very carefully. The characters also undergo artistic changes as they breathe, which makes me feel very attentive. During the exploration process, you can randomly obtain some rewards. I also thought of the sound effect of hitting a bomb, haha, I think it's a very interesting game!