Walk In Darkness by roccay

[raw]
made by roccay for Ludum Dare 59 (JAM)

gamejam 封面2.png 0E57D849708DBBAA69B68349EDDCCF18.png

itch web version (Please play in full screen): https://roccay.itch.io/walk-in-darkness

Scan the dark and read the signals

It tells the density of the wall

Dig forward, manage pickaxes, and find the exit

The golden pickaxe destroys anything


[ wasd ] move
[ SPACE ] dig
[ scroll wheel ] switch radar layer

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Thanks for playing!

Program: roccay
Art: 181
music: 泻火

Ratings

Overall 483th 3.5⭐ 31🧑‍⚖️
Fun 576th 3.155⭐ 31🧑‍⚖️
Innovation 396th 3.429⭐ 30🧑‍⚖️
Theme 470th 3.672⭐ 31🧑‍⚖️
Graphics 235th 4.113⭐ 33🧑‍⚖️
Audio 372th 3.411⭐ 30🧑‍⚖️
Humor 555th 2.409⭐ 24🧑‍⚖️
Mood 314th 3.815⭐ 29🧑‍⚖️
Given 19🗳️ 41🗨️

Feedback

JynxAudio
Apr 21st · 02:42 UTC
Really nice looking game! Couple times where it seemingly showed me it was impossible to get to stairs, and the gameplay loop felt quite simple, but it was very on theme and good looking!
bearcage
Apr 21st · 02:55 UTC
This is a cool idea, I really like the memory / hint-of-whats-inside angle on the theme.

It took me a few tries to understand the interface and get the hang of what's gonna kill me (or maybe kill me) vs not — I wished there was a way to heal (or maybe there was and I just wasn't lucky enough to find it on either of my good runs). Thanks for sharing your work!
BlushingCrow
Apr 21st · 02:56 UTC
I loved the aesthetic on this one, the gorgeous art was a treat - unexpected use of theme too, well done!
Derek Glennon
Apr 21st · 03:09 UTC
Really dig (hehe) the art and audio. Game was pretty meditative too. Great entry!
Bombelix
Apr 21st · 04:16 UTC
I feel this game is more than the sum of its parts, which is great.
Although minimal, the audio didn't get in my way, and communicated the "vibe" well.
I enjoyed figuring out what signals meant through trial and error.
I think the art is really good and expressive, and managed to do something original in the UI by mixing 8-bit techy modern stuff with gothic accents (and judicious use of color)
Telkan
Apr 21st · 11:25 UTC
The UI is fantastic! Really good entry!
LizzyLi
Apr 21st · 13:11 UTC
The color scheme of the whole game looks fabulous!
Julester
Apr 21st · 13:28 UTC
I really love the unique scanner concept. very cool concept
Xientra
Apr 21st · 13:36 UTC
Pretty sick
Wormwood
Apr 21st · 16:10 UTC
The atmosphere and immersion are fantastic, the character designs are beautiful, and I love the feedback I get every time I make a move!

But I’m a little confused—is the game’s design completely random, or are there elements I can predict or control?
Kit Gorn
Apr 21st · 16:13 UTC
It looks cool. The sound and graphics are all on point. It’s got this mysterious atmosphere I really want to figure out—but I couldn't. Can anyone tell me how to play? I'm a bit of a dummy.
🎤 roccay
Apr 21st · 16:28 UTC
@kit-gorn Hey Kit, thanks for playing!

The main mechanic is pressing [Space] to break walls that show "......" on the radar — those are the low-density ones. (Sorry it’s a bit unclear; I didn’t have time to add a proper in-game explanation.)

Walls marked "0000" are hazardous and will cost your HP.

Your goal is to reach the stairs in as few moves as possible. Switch between radar layers to piece together the map and figure out the best path toward the exit.
Kit Gorn
Apr 21st · 16:44 UTC
@roccay Ah, I see, the radar shows things relative to the character's orientation. I didn't realize that at first. Thanks for the tip!
Rinnnzy
Apr 22nd · 04:58 UTC
游戏虽然没有太多交互提示但是玩一遍大概就能明白!我喜欢这种黑暗的美术风格,尤其是主角看着很魂系(甚至有点像三角头😋。信号样式简洁明了。很棒的游戏
MaruMari
Apr 22nd · 13:25 UTC
I got to the 4rth floor? I really liked the "unknown" tiles, but most of the time i risked it to get damage 😁. I wish there would have been more items to collect. Good idea
Xav13RRR
Apr 22nd · 17:18 UTC
风格很棒,主角设计很有感觉
Alex de la Cour
Apr 22nd · 19:03 UTC
Absolutely LOVED the art, the knight's design is stunning. The game itself was pretty confusing at first, it could do with some sort of in-game instructions or tutorialisation, but once I picked up what I had to do it was a pretty chill experience and all very tightly implemented.
plutonicrock
Apr 22nd · 19:04 UTC
On theme and amazing artwork!
Arada
Apr 23rd · 13:37 UTC
Nice game! I like the character and the atmosphere.
zhangzhimu
Apr 28th · 07:47 UTC
The scene and art design are excellent. This pixel style instantly brings me back to the familiar feeling of games from a few years ago.
Moreover, it was done very carefully. The characters also undergo artistic changes as they breathe, which makes me feel very attentive. During the exploration process, you can randomly obtain some rewards. I also thought of the sound effect of hitting a bomb, haha, I think it's a very interesting game!
VenomousMouse
May 07th · 08:34 UTC
Very cool idea and mechanic. Great visuals and audio. I like this concept.