Ritual of Flowers by amorphous

[raw]
made by amorphous for LD34 (JAM)
A strange dance of flowers that requires two dancers, predefined paths, and an endless supply of light beams. Very experimental.

Ratings

Coolness 46% 1507
Overall(Jam) 3.44 390
Fun(Jam) 2.96 670
Graphics(Jam) 3.62 427
Innovation(Jam) 3.85 82
Mood(Jam) 3.52 274
Theme(Jam) 3.92 296

Feedback

gallerdude
14. Dec 2015 · 22:41 UTC
Experimental? Yes. Fun? Yes. Took a second to figure out, but it's a fun game. A multiplayer version would be a great app.
Evgenii Petrov
14. Dec 2015 · 22:43 UTC
Lovely! Always good to see some new mechanic (at least for me), and theme is also very nice.
Lukbebalduke
15. Dec 2015 · 01:11 UTC
Yeah, I won! Very smooth gameplay and graphics, I just felt like my shield wasn't working.. anyway, cool game!
PeachTreeOath
15. Dec 2015 · 01:17 UTC
It's a bit difficult to tell what is going on; the graphics aren't doing a good job of showing what is part of the scene and what is just there for display. Once you realize you are on a fixed path though it becomes more interesting.
sugarbyte
15. Dec 2015 · 01:17 UTC
Very pretty!
TheBreakfast
15. Dec 2015 · 01:28 UTC
Good use of the theme. Using pre-defined paths definitely opens this up in a neat way. It adds a little bit of a tactical element to when you should switch abilities.

Is this multiplayer? I felt a bit like I was facing off against another player.

I think sound definitely would have helped this, and I experienced quite a bit of slowdown after a minute or so.
Eingya
15. Dec 2015 · 01:51 UTC
Quite a nice concept, would love to see it expanded on.
Boltz Interactive
15. Dec 2015 · 07:33 UTC
Great Backgrounds and the site was a nice touch. While ultimately 2 button controls, i think the game was harder for it, but not more rewarding. It didn't seem to complement the gameplay.
Bobsleigh
15. Dec 2015 · 21:32 UTC
Fun stuff! I like the variety of switching abilities at the right moment. All 3 seems to be of use. Nicely done.
Jeroen Kappé
15. Dec 2015 · 21:32 UTC
Pretty fun :D
acotis
15. Dec 2015 · 21:40 UTC
Brilliant! I considered doing a sort of switch-action/perform-action for the two-button control them, but decided it was too hard to implement properly. I'm glad someone nailed it :)
Darkflint
15. Dec 2015 · 22:01 UTC
A bit confusing in the beginning, but a fun game. It really cries for a multiplayer version
dustyroom
18. Dec 2015 · 18:24 UTC
For some reason I couldn't use my shield as often as the blue one did.
Gordy
29. Dec 2015 · 15:10 UTC
Nice ;)
Sam Twidale
29. Dec 2015 · 15:13 UTC
Took a moment to figure out what was going on, due to the low contrast between things like the path and stuff in the background. Apart from that I really liked it!
loveapplegames
03. Jan 2016 · 21:15 UTC
I think this is a really clever (and also beautiful) game. It squeezes a huge amount of functionality out of two buttons by using combinations of tap, hold and release together with the predefined paths and rotations of the dancers. I love the audio too.