Monster of the Deep by noom

[raw]
made by noom for LD33 (COMPO)
You are the Monster...of the Deeeeeeeep

controls:
WASD to move
Space to start game

Avoid the mines and the boats
Eat the humans
You get points for air time

Personal notes:
I'm not completely satisfied with my entry this year, I feel I did better in my last compo. However to be fair I really challenged myself this time and did absolutely no prep work. I had to build my engine from scratch and only had barebones libraries to work with.
I found it really difficult going back to javascript after spending this year learning Java, and I probably won't be using it again.

Libraries
PhysicsJS - http://wellcaffeinated.net/PhysicsJS/
I used this for the collisions and to simulate the water (there is drag and boyancy
PixiJS - http://www.pixijs.com/
This handles my rendering and the canvas (or webGL depending on browser)
RequireJS - http://requirejs.org/
I mostly use this just to help me keep structure in my code.

I also used jQuery but purely for the custom events to handle the keyboard.

Ratings

Coolness 39% 1668
Overall 2.83 723
Fun 2.96 507
Graphics 3.21 400
Humor 2.74 451
Innovation 2.54 744
Mood 2.65 674
Theme 3.33 513

Feedback

fistmaker
24. Aug 2015 · 01:31 UTC
Fun game! I like that the sea mines are not picky.
SudoDave
24. Aug 2015 · 04:09 UTC
Good controls, feels very nice to play. Graphics could use a bit of work.
tiffi
24. Aug 2015 · 04:11 UTC
Fun game, but i think you left some debug functions active (space key)
TerraCottaFrog
24. Aug 2015 · 04:11 UTC
I don't know why, but the controls seem broken to me. There also wasn't that much going on. Maybe it was something I was doing
kirilllosev
24. Aug 2015 · 04:14 UTC
I like the context of the game. And I like sprites. I would like to hear nice sounds and see animations tho. Oh, and more people for this shark. The monster is hungry! :D
🎤 noom
24. Aug 2015 · 04:17 UTC
oops! Yeah don't push space bar during gameplay :P
and @TerraCottaFrog the spawns are on a diceroll so it can be a bit dull, a really bad method for spawning but it's all I ended up having time for.
SvenFrankson
24. Aug 2015 · 05:39 UTC
Nice drawings !
snooze82
24. Aug 2015 · 18:49 UTC
THOUSANDS OF SHARKS FOR THE WIN :D (maybe a bug, but it was funny ^^)
ProfessorParky
25. Aug 2015 · 00:26 UTC
Haha fun little game, I have no idea how that shark became so good at gymnastics though... ;)
zillix
25. Aug 2015 · 02:54 UTC
very cool! the art direction is pretty great. I definitely enjoyed making dozens of copies of myself >:)
TFR
25. Aug 2015 · 03:12 UTC
Just a reminder: to clone you shark, press space ;)
Fun game and very beautiful art style! Congrats!
collaboration
25. Aug 2015 · 10:43 UTC
Nice graphics!
Shina69
25. Aug 2015 · 14:25 UTC
Man, i really could dive all day with this shark. The movements are smooth and that weird satisfaction of devouring the victim on a jump is priceless. It surely could grow more with levels and more events.
highlyinteractive
25. Aug 2015 · 14:31 UTC
Felt quite simple at first, but the more I played the more I realised it has some depth to it. Audio would really help this be a great game. Also maybe infinite scrolling, as hitting the edge of the screen got annoying.
Headmade
25. Aug 2015 · 15:16 UTC
Nice little game. I would have liked more swimmers, boats and mines though. I was alone on the screen for most of the time.
Also sound would improve the game considerably.