TorNado by Igor KinGamer

[raw]
made by Igor KinGamer for Ludum Dare 48 (JAM)

First night of sleep in your new city.

What they didn't tell you: a tornado always comes, lifts up everything for 2 or 3 months, then leaves everything back on its place.

You can't wait, so you will face the deepness of this tornado to get back to the ground safely and find a better city.

| Everything is rotating | Tip: Avoid sharp/fast objects | |---|---| |1.gif|2.gif|

Use arrow keys. Just go down.

Notes

No winning/losing condition yet | Tools: My Kotlin engine (second event using it), Inkscape | :flag_br: "Nado" means "swimming" | Fixed: Background of health and progress bars wasn't being drawn

Ratings

Overall 1919th 2.095⭐ 23🧑‍⚖️
Fun 1916th 1.825⭐ 22🧑‍⚖️
Innovation 1752th 2.475⭐ 22🧑‍⚖️
Theme 1856th 2.375⭐ 22🧑‍⚖️
Graphics 1768th 1.925⭐ 22🧑‍⚖️
Humor 1240th 2.25⭐ 22🧑‍⚖️
Given 16🗳️ 10🗨️

Feedback

Trabasura
27. Apr 2021 · 15:40 UTC
I thought that moving between layers in the tornado was an interesting mechanic! I think the health might be bugged, but overall it was a fun experience!
DoctorTM
28. Apr 2021 · 00:06 UTC
Nice jam :)
vknauss
28. Apr 2021 · 23:52 UTC
I thought it was pretty fun, I played until what I assumed was the end, when the right progress bar filled up. I liked that there was a progression in the number and size of objects as you moved down. One piece of criticism I have is I think the game could be harder. I know you said losing is not implemented anyway, but in my opinion this game is similar to an infinite-runner type game (although I guess it's not supposed to be infinite?) which I think get a lot of their fun from wanting to beat your previous run. The core gameplay I thought felt good, well done
miej
29. Apr 2021 · 01:26 UTC
the game didnt run for me on itch :< maybe include a downloadable build?
MetalFox Dioxymore
29. Apr 2021 · 12:39 UTC
Decent game, for using your tools for the second time in an event =). And being able to go from the "background" to the "foreground" of the tornado is a really smart idea !
🎤 Igor KinGamer
30. Apr 2021 · 02:42 UTC
Thanks everyone for the feedback!

@miej Oh... Could you tell me what browser you used?

Anyway, there's a downloadable build now. Last LD people weren't able to run it, it needs Java, but please tell me if it works!
miej
30. Apr 2021 · 03:30 UTC
@igor-kingamer latest chrome. i'll try the downloadable
LDJam user 183028
30. Apr 2021 · 22:45 UTC
I liked this. I think it would benefit from fading the background object a bit more just to make it clearer what can/can't hit the player.

Also, nice job making your own kotlin engine! That's huge!
AguaHervida
03. May 2021 · 22:20 UTC
The mecahnic is pretty neat! It took me some time to understand that it had a back and a front, but once it kicked I was like "OOOOOOOOOOOOOHhhhhhhhh I get it" ' I would love some win/loose conditions but u already knew about it - Overal pretty good game.
mk-ruse
07. May 2021 · 18:42 UTC
Interesting idea!
Rob Parker
09. May 2021 · 18:22 UTC
Interesting game idea. I found it difficult feedback wise sometimes to tell i was moving down other than the bar at the top moving. Maybe a cosntantly scrolling background or something would of helped.
Either way good job!
Robotex
11. May 2021 · 06:27 UTC
Interesting idea but I don't understand what should I do for win.
🎤 Igor KinGamer
11. May 2021 · 21:10 UTC
@robotex Thanks for playing! You just have to go down until the bar on the top right gets filled up, but winning is not implemented yet.
Madbarron
16. May 2021 · 03:00 UTC
Ha, neat! I've never flown around in a tornado before. I like the cool depth effect. Maybe the character sprite could be mirrored in one of the layers? It seems like some stuff spawns on-screen, when it might be better for it to all spawn below the screen. Thanks for the cool experience :smiley:
Kszaku
16. May 2021 · 11:04 UTC
Kinda neat, i Liked how objects far away from me were kinda transparent, created nice depth of view effect
digitaldude555
16. May 2021 · 12:55 UTC
Sad it doesnt have ending, also could use some sound, I like the game mechanic of being in the background or foreground.
YouK
16. May 2021 · 13:01 UTC
Interesting game! I find that space key is very important and the fact that there are actually two spaces(front and back) bring a lot of changes to the game.
luthwyhn
16. May 2021 · 13:05 UTC
I really liked the foreground/background mechanic. The first time I went off the edge I was very confused about why I was small, but once I understood what was going on it was super neat.