Yu-Gi by frax

[raw]
made by frax for Ludum Dare 48 (JAM)

A top-down Roguelike game where you have to manage a deck of cards with multiple effects to explore, fight and survive. Made in 72h for Ludum dare 48 with the theme deeper and deeper.

WARNING: The game is not finished !!!.

This game require WebGL (it use Pixi.js under the hood).

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Game

Story

The player starts in a village where a very strange monument exists. It looks like a teleportation portal but from an ancient time. Recently, it has been activated and you have been sent there to make a report, because it seems that since "this activation" monsters are prowling around the village and all the people who entered the portal have disappeared.

Controls

  • W/A/S/D or LEFT/RIGHT/UP/DOWN to move.
  • E to interact.
  • C for dash.
  • M to open minimap in the dungeon.

Cards: - & or NUM1 (use offensive card to attack) - é or NUM2 (use defensive card) - " or NUM_3 (use consumable card) - X or ENTER (re-roll cards in the deck)

Credits

Art by - VENNET Adrien - Raph

Programming by - GENTILHOMME Thomas - LIONNET Cédric - LEPATELEY Quentin - HALLAERT Nicolas - GOREZ Tony

The free assets we use: - (Minimap icons) https://quintino-pixels.itch.io/free-pixel-art-skill-icons-pack - (UI) https://hyohnoo.itch.io/keyboard-controller-keys - (Background Music) https://vgcomposer.itch.io/action-rpg-music-free - (TileSet) https://pixel-boy.itch.io/ninja-adventure-asset-pack

Ratings

Given 2🗳️ 6🗨️

Feedback

chesschaser
27. Apr 2021 · 13:47 UTC
Great fun game!
Phoenix Fireflower
27. Apr 2021 · 14:02 UTC
Even though the game is unfinished, I had a lot of fun playing it. Perhaps you could make a post-jam version sometime in the future?

The game did lag quite a bit in my Firefox browser, though.
DivFord
27. Apr 2021 · 14:08 UTC
The concept seems interesting, but I got stuck in a dungeon room with no functional exits.
FlashViper
27. Apr 2021 · 14:22 UTC
Cool game. The controls are a little clunky, especially the combat, but the art style is amazing!
Nerzal
27. Apr 2021 · 16:01 UTC
I ended up being stuck on a "dungeon" (?), where i was unable to find the enemy.
I wondered why the chests were lootable, even though the enemies were still alive.

The first (and only) enemy, i could find, was stuck behind the black background, only his hp-bar was visible.

I did not quite understand the features of the cards, i just won the combat by randomly smashing the buttons.

The music and art is great, and i bet a "finished" version of the game could be fun.

I'd say some kind of tutorial would be nice, as the combat system is confusing, atleast for me.


![yu-gi.PNG](///raw/0e6/41/z/40b7e.png)
🎤 frax
27. Apr 2021 · 16:39 UTC
We are going to patch and work a bit the game to add missing assets (character, monster, boss, portal etc).