Deep Mine Ventures by PatrickRMC
Deep Mine Ventures
You must dig your way out of a cave.

Post Jam change:
Due to feedback and realization I have realized that I've made the game impossible to beat, therefore I have placed some ladders in locations where you would get softlocked, no extra features added.
Ratings
| Overall | 572th | 3.278⭐ | 20🧑⚖️ |
| Fun | 513th | 3.237⭐ | 21🧑⚖️ |
| Innovation | 728th | 2.711⭐ | 21🧑⚖️ |
| Theme | 462th | 3.55⭐ | 22🧑⚖️ |
| Graphics | 376th | 3.55⭐ | 22🧑⚖️ |
| Audio | 450th | 3.125⭐ | 22🧑⚖️ |
| Humor | 516th | 2.25⭐ | 18🧑⚖️ |
| Mood | 585th | 3.025⭐ | 22🧑⚖️ |
| Given | 9🗳️ | 3🗨️ |
Also, an arrow showing where the shop is would have been lovely.
Lastly, a bit of "coyote time" would have been nice when jumping, definitely caused me to fall a few times.
But overall, great piece of work! I feel there is great potential in the game, and potential to add many more things (maybe a grappling hook, some enemies, dynamite, etc.)
Nice game -- I like the style, and the little touches like the light beam from the player, and the movement of the blocks when you hit them are really nice touches :)
@leekanarchism Thank you for playing!
@goldone Thank you for playing, I agree with the coyote time, the ladders were a bit rushed sadly and not fully optimised to the level.
@etrealjunior Thanks! I think I overlooked how important the ladders really were, as they were implemented on the last day and I did very little testing and playing around with ladder positions.
theres definitely some polish needed (platformers are up to an insane standard nowadays) but with the overall design, with short levels/mines, i think i could have fun optimizing and trying to do some speedruns.
* Some instructions would be nice. Took me ages to find out how to make the shop work.
* I am personally a hatter of this mixed keyboard-mouse controls. It makes me feel that I need three hands to properly play the game. I think it would be much better to use the pick with a key instead of with the mouse. (Also, you can allow both the mouse and a key if you wish, so you can make everyone happy. Same for arrow keys versus WASD.)
* Controls were a bit clunky sometimes. At one point, my character was jumping over and over again even without input. After I pressed keys randomly and frantically for for some time it worked again.
* I think it took too many hits to mine stuff, it felt too laborious to me. I would liked better if, say, my golden pick would break ruby stones faster.
Other than that, it's a nice game. Feels rather complete for a compo entry, actually.
Played till the end, BTW! (Recognized my favorite game engine by the default, blurry font on the "congratulations" screen :laughing:)
Are you looking to work on it post-jam? If so, I'd recommend allowing the player to jump using the "W" key, in my opinion it works best for this kind of control system (mouse + keyboard for platform movement). Well done :slight_smile: