Deep Mine Ventures by PatrickRMC

[raw]
made by PatrickRMC for Ludum Dare 48 (COMPO)

Deep Mine Ventures

You must dig your way out of a cave.

letsgo.png

Post Jam change:

Due to feedback and realization I have realized that I've made the game impossible to beat, therefore I have placed some ladders in locations where you would get softlocked, no extra features added.

Ratings

Overall 572th 3.278⭐ 20🧑‍⚖️
Fun 513th 3.237⭐ 21🧑‍⚖️
Innovation 728th 2.711⭐ 21🧑‍⚖️
Theme 462th 3.55⭐ 22🧑‍⚖️
Graphics 376th 3.55⭐ 22🧑‍⚖️
Audio 450th 3.125⭐ 22🧑‍⚖️
Humor 516th 2.25⭐ 18🧑‍⚖️
Mood 585th 3.025⭐ 22🧑‍⚖️
Given 9🗳️ 3🗨️

Feedback

henriquecanella
26. Apr 2021 · 13:06 UTC
Once I went down in the mines I couldn't find any way up, all jumps that I tried got me stuck =c. But anyways really liked the idea and the graphics. Well done =D
Ghost_Wave
26. Apr 2021 · 13:28 UTC
I like the concept but I couldn't manage to get back up to store with my loot :'(
🎤 PatrickRMC
26. Apr 2021 · 19:18 UTC
@henriquecanella @ghost-wave Thank you for telling me about this, it seems like I forgot to place ladders in those places, making the game unbeatable. I have made a post jam fix about this, thank you for playing and helping :D
Sam Wallach
29. Apr 2021 · 05:58 UTC
I like the game's style and progression, spike placement felt a little frustrating at times. Good work overall!
TotteriLudum
08. May 2021 · 12:53 UTC
Nice game! A progression system that works well, and engaging platforming. An idea would perhaps be to add some slow-moving enemies that wander around the place. Well done!
Hunter X
16. May 2021 · 13:01 UTC
Nice work! I like the art style and the dynamic lighting was neat, though it felt a little slow at times mining blocks repeatedly. If you were to expand this in the future you might want to consider adding a way to earn back health, and I feel like there's potential to use ore tiles of increasing quality to block access to areas of the map until you have the right pickaxe.
jk5000
16. May 2021 · 13:37 UTC
I overall liked it. The visuals and the music is pretty good and it fits the game idea. The gameplay was okay and it was fun to play, but I wish there was a bit more that not made it 2d Minecraft. But anyway a good compo game.
Togis
16. May 2021 · 13:56 UTC
Even in the fixed version I managed to get soft lock, the jump was contently a few pixel too low to reach a way to go back to the dirt layer. Other than that, nice work. I like the graphics and audio.
etrealjunior
16. May 2021 · 14:16 UTC
Congratulations on the game, the arts were beautiful, I really liked it, I saw you in other games on itch, congratulations, the lack of the ladder really disturbs it because it is a necessary part of the mechanics of the game, future polishing will solve it, but you already have it in hand a great job, if you can give feedback on my game I will be grateful, I hope to see this project evolve and see these evolutions, a big hug.
GoldOne
16. May 2021 · 15:52 UTC
Really nice submission! Quite a decent amount of content given the time available in the compo. A minor thing I would have changed would have been to add a ladder to the right side next to the shop to be able to get down there.

Also, an arrow showing where the shop is would have been lovely.

Lastly, a bit of "coyote time" would have been nice when jumping, definitely caused me to fall a few times.

But overall, great piece of work! I feel there is great potential in the game, and potential to add many more things (maybe a grappling hook, some enemies, dynamite, etc.)
leekanarchism
16. May 2021 · 17:05 UTC
Spelunky Minecraft!
Nice game -- I like the style, and the little touches like the light beam from the player, and the movement of the blocks when you hit them are really nice touches :)
🎤 PatrickRMC
16. May 2021 · 18:20 UTC
@togis Sad to hear that, I will note to myself to playtest my future entries to make sure nothing like that happens later on! Thanks for playing!

@leekanarchism Thank you for playing!

@goldone Thank you for playing, I agree with the coyote time, the ladders were a bit rushed sadly and not fully optimised to the level.

@etrealjunior Thanks! I think I overlooked how important the ladders really were, as they were implemented on the last day and I did very little testing and playing around with ladder positions.
radmccool
16. May 2021 · 19:48 UTC
i enjoyed playing and i think the idea of a terraria style game with a fixed level layout is completly under-utilized in gamedev. playing this made me realise that there is potential in a consciously level designed mining platformer type game. however, i did not enjoy having to restart after collecting 30 rubys and dying on my way to the shop, in fact i gave up after the 3rd time it happened.

theres definitely some polish needed (platformers are up to an insane standard nowadays) but with the overall design, with short levels/mines, i think i could have fun optimizing and trying to do some speedruns.
ryannielson
17. May 2021 · 01:39 UTC
I like the look at the idea of collecting stuff to upgrade your items to collect more stuff is always fun. The controls would use a little tightening up, but nothing major. Maybe making some blocks drop more items than others would be fun to change things up a bit.
LMB
17. May 2021 · 01:54 UTC
Not bad, but has a few rough edges:

* Some instructions would be nice. Took me ages to find out how to make the shop work.
* I am personally a hatter of this mixed keyboard-mouse controls. It makes me feel that I need three hands to properly play the game. I think it would be much better to use the pick with a key instead of with the mouse. (Also, you can allow both the mouse and a key if you wish, so you can make everyone happy. Same for arrow keys versus WASD.)
* Controls were a bit clunky sometimes. At one point, my character was jumping over and over again even without input. After I pressed keys randomly and frantically for for some time it worked again.
* I think it took too many hits to mine stuff, it felt too laborious to me. I would liked better if, say, my golden pick would break ruby stones faster.

Other than that, it's a nice game. Feels rather complete for a compo entry, actually.

Played till the end, BTW! (Recognized my favorite game engine by the default, blurry font on the "congratulations" screen :laughing:)
PiJaMar
17. May 2021 · 02:40 UTC
Great entry! I especially love the game concept and the graphics. There's a lot to do, the gameplay loop is deep and complete, which is very impressive for a compo game.

Are you looking to work on it post-jam? If so, I'd recommend allowing the player to jump using the "W" key, in my opinion it works best for this kind of control system (mouse + keyboard for platform movement). Well done :slight_smile: