Sublunker by Fuzzy Lobster
Pilot a submarine and get lost in an underwater cave. Use your sonar and spotlight to scout out ahead, but beware, some animals might not appreciate being disturbed.

Post Jam fixes: - made enemies a little more likely to leave you alone - made glow a little brighter - fixed UI alignment - added Zoom to Controls page - fixed bug where enemies would swim past the player - fixed lighting bug that was making everything transparent - fixed graphical issue with water - fixed AI bugs - made player start upright, so the controls should hopefully make a little bit more sense when just starting
| itch.io | https://fuzzylobster22.itch.io/sublunker |
| Original URL | https://ldjam.com/events/ludum-dare/48/sublunker |
Ratings
| Overall | 746th | 3.614⭐ | 24🧑⚖️ |
| Fun | 941th | 3.326⭐ | 25🧑⚖️ |
| Innovation | 928th | 3.196⭐ | 25🧑⚖️ |
| Theme | 162th | 4.217⭐ | 25🧑⚖️ |
| Graphics | 661th | 3.875⭐ | 26🧑⚖️ |
| Audio | 350th | 3.783⭐ | 25🧑⚖️ |
| Humor | 1154th | 2.368⭐ | 21🧑⚖️ |
| Mood | 387th | 3.909⭐ | 24🧑⚖️ |
| Given | 52🗳️ | 34🗨️ |
The lighting and sonar were a ton of fun to play around with. And while I never really got the hang of the controls, I still enjoyed piloting the sub. Those little piranha boys can fuck off, though.
When I wasn't being killed though it was super relaxing, and a wonderful package altogether. The sonar was also fantastically implemented, so well done on that!
Thanks for the game, I enjoyed it - congrats on finishing!
I've been spending some time thinking about the controls, and a couple days ago I decided it would be a good idea to start the player facing upright, so that controls on the keyboard are aligned with the way the submarine is oriented. (It controls like a rocket ship, when you think about it)
I agree that the sea creatures can be very unforgiving right now. It doesn't feel very fair to the player right now. Hopefully in a post-jam version we can figure out a way to add more options to the player.
Very happy you liked it! I will check out your game!