Flower Finder by Retrisma

[raw]
made by Retrisma for Ludum Dare 48 (COMPO)

Procedural caves plus gameplay quirks form a short 2d platformer that never repeats! Gameplay gets deeper after screen 5, so keep playing!

​Retrisma's submission for Ludum Dare 48: Deeper and Deeper. All art, code, and music made by Retrisma 2021. Please comment below with feedback!

Controls:

Arrow keys to move. Z to jump or walljump.

Ratings

Overall 83th 4⭐ 20🧑‍⚖️
Fun 209th 3.722⭐ 20🧑‍⚖️
Innovation 166th 3.75⭐ 20🧑‍⚖️
Theme 415th 3.639⭐ 20🧑‍⚖️
Graphics 334th 3.611⭐ 20🧑‍⚖️
Audio 161th 3.694⭐ 20🧑‍⚖️
Given 10🗳️ 10🗨️

Feedback

PirateHearts
26. Apr 2021 · 06:31 UTC
Really great use (and reuse) of mechanics here!
Listonos
26. Apr 2021 · 10:26 UTC
Very clean art and cool music. A simple platformer but the random generation works awesome and the effect of building the level is really neat.
NoCymer
26. Apr 2021 · 10:30 UTC
Really funny to play, love the procedural generation system, well done
LDJam user 240168
26. Apr 2021 · 10:31 UTC
Incredible game! Loved how it slowly got more difficult, reached room 11 with score 14. Those spikes - I initially thought they are a new type of flower and jumped directly on them :D The boulders felt a little harsh but still fun. One thing I noticed was that even though I was constantly dying and restarting without any progress, the boulders frequency was advancing fiercely, as if it didn't take into account that I wasn't making progress. Not sure if that's a bug, but difficulty should probably be dependent on your progress?
Anyways, loved the game, great job!
fixxel
26. Apr 2021 · 11:56 UTC
I noticed that sometimes I get dropped several rooms by dying once & dying doesn't penalize score, you could stay in one room and get as much score as you like, intentional? still, nice compact game.

Also neat that you get to see level generation! I spawned several times atop spikes haha :D
thesnide
26. Apr 2021 · 18:53 UTC
Procedural generation is awesome. And the way that you used that as a gimmick on level load is very clever!
John Gabriel
26. Apr 2021 · 20:09 UTC
Procedural generation in a PICO-8 game? Wow! I had fun with this one, though admittedly I ducked out after seeing that the mechanics were coming back in sets of two. About the only criticism I can give is that the walljumping was pretty tricky to do right.
Zohar
17. May 2021 · 15:08 UTC
Really nice game! I like the way the map generates. Bug: whenever you die and press x to retry it sends you back to room 6.
kuviman
18. May 2021 · 12:06 UTC
Got to level 25 and got stuck in a corner. Nice variety of mechanics in the game but it is a bit too simple I think

![Capture.PNG](///raw/7e3/32/z/4287e.png)
jusw85
18. May 2021 · 13:07 UTC
This is a very well made entry. Good job!

![Screenshot from 2021-05-18 21-06-32.png](///raw/814/2/z/42890.png)
8BitCharlie
18. May 2021 · 13:12 UTC
This is really cool. I've had hard time to stop playing. :)